Voice chat integration
Voice chat integration
Developer posts and news about this game.

Voice chat integration

Ability to set a password for private sessions; Ability to change the settings of private sessions after they have been created; Fixed damage issue when changing armor; Rework of the Port location; Work on the seasonal event; Added a recipe for an engraved sword;

- The ability to set a password for private sessions; - The ability to change the settings of private sessions after they are created;

Correcting the error of learned characteristics in your own sessions

Added a skill to exchange health for mana in the Blood Magic tree; Added a Vampirism skill to the Blood Magic tree; Added a new freezing skill in front of you; Fixed player-to-player trading; Upon character death, all positive and negative effects are now removed from them; Fixin

Fixing the weight error when equipping armor; Continued work on character voice acting. AI is gradually being replaced by real voices; When fishing without bait, you now get seaweed with a 100% probability. If fishing with bait, other items can be caught; Fixed an error where con

- Restoration of the ban on using a shield with two-handed weapons. The experiment took place and it turned out to be unsuccessful, as everyone started running around with shields; - Characteristics have been added to some types of armor and will be expanded further. It will be e

Fixed a bug with saving water stacks when picking up from the well; Added an Intelligence buff similar to other buffs; Added a warrior skill that gives +30 strength for 2 minutes and restores +100 health; Added a night vision potion; Added a longbow to the merchant's shop; Added

Adjustment of all damage calculation formulas; Shields now also block magical damage; Fixed a bug with stats after resetting them at the statue; Character movement animations have been changed; Fixed the damage of the "Ice Flash" ability; Freezing arrows added;

The cost of elixirs and items for their crafting has been significantly reduced; The duration of elixirs has been increased to 20 minutes; Elixirs have been added to the inventory of mages and Leanes (in the swamps); Periodic damage from igniting a target now depends on the amoun

Added 2 new skill slots; Fixed the bug with receiving an achievement upon exiting a solo dungeon; Added a level rating table (other ratings will be added later); Fixed errors in gold rewards for quests; Added lacquer crafting; Increased arrow resistance on shields; Added items: t

Bow draw animation, draw force and aim are synchronized with each other; Aiming animation for short bows is accelerated by 20%; One-handed weapon attacks are smoother and without jerks; The magic stance has been changed; You can now run during the magic stance; Healing abilities

Added an arena in Harborgate. You can train with other players in PvP without punishment (no death penalties); Blood on the character when taking damage has become clearer and no longer stretches as before; Fixed a bug where maximum carry weight was calculated incorrectly; Fixed

Fixing grass collisions near the farm; Fixing the errors of the final quest;

Update: Added continuation of the main storyline branch; Added a new location - city dungeon (being gradually filled); Started working on PvP content and filling current locations; Added a small solo plot location; Added necromancy skills; Added cloaks with stats after completing

Work on the second chapter is almost finished; Fixes to the frost shield (sometimes there were some issues with it); Fixing the control settings bug from the main menu; The two-handed sword combat system has been changed. Now, single left clicks trigger an attack in place, but ho

Added area-of-effect attacks for two-handed weapons; Added 2 rings: Alchemist's and Dexterity (available from the blacksmith in the city); Fixed a bug during trading between characters, when incorrect items appeared before relogging into the game; Fixed the damage widget draw dis

Fixed an issue where, in some cases, armor resistances were not taken into account when taking damage. When crafting, the character now gains experience for each item. The amount of experience depends on the crafted item. The crafting time for simple items has been significantly

By popular demand, a new US server has been opened (location New York). The database is copied from the EU server, so you don't have to start all over again. I understand that there is a small online market for opening new servers, but after future major updates, I plan to attrac

Gold ore added; Smelting of gold ingots added to the forge; Silver ore added; Smelting of silver ingots added to the forge; Fixed incorrect stats when equipping items; Fixed a bug where a recipe remained locked and only re-login helped; The despawn time for all animals and monste