#VERSION


- In case this version is unstable, you can rollback to ver 0.6.46 from Steam's Beta tab.
#UI
- Sorting button for inventory now prioritizes equipments, potions, tools, dishes, food, and drinks.
#BALANCE
- Breaking ore nodes with a Miner now yields significantly more ores.
- Environmental simulations (rot, freeze, frostbite, heatstroke, dryness) are now 10–25% more likely to occur.
- Debuffs that deal damage based on HP% now deal less % damage.
- Dishes containing garlic (e.g., cucumber salad, chicken soup, grilled greens) or ginger (e.g., ginger bake) now grant immunity bonuses.
#GAMEPLAY
- NPCs and players will now only flee from enemies that are 3 levels or higher. (Previously 1 level.)
- Opening barrels that belong to an NPC faction will now slightly reduce your reputation with them unless it is already above 3000.
- Lockpicks are now required to perform Unlock/Lock tasks. They can be bought from certain NPCs or crafted at a workbench.
- You can no longer receive repair, enchant, or medical services from NPCs if your reputation with their faction is 1500 or lower.
- Creating a new character now requires far fewer Honor Points.
#BUGFIX - GAMEPLAY
- Fixed a bug where task priorities did not function correctly.
- Fixed a bug where NPCs with insufficient gold could not purchase special trade goods, even though gold amount should be ignored for those items.
#BUGFIX - SYSTEM
- Fixed a bug where crash screen happened from a typo in the exception handler code.
