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Patch Notes for version 0.8.250724

Ahoy, Sailors!

For today's patch we have a bunch of balance crew and weapon balance updates, let's take a look!

Patch Notes

Weapons

  • Laser: Increased starting beam count from 2 to 3

  • Spinner: Increased starting spinners count from 1 to 2, increased basic price from 24>27

  • Mines and Torpedos are now considered maritime weapons

Crew

  • Cowboy/Swashbuckler: Maximum damage increased from +40% to +50%, now also gives +0.125/s Speed

  • Cowboy/Reckless: now also gives +2 health

  • Gunner/Specialist: damage per maxed weapon increased from +7.5% to +10%

  • Racer/Evasive Maneuver: dodge chance per steering level reduced from 2% to 1.5%

  • Merchant/Silvertongue: changed wording from "buildings" to "outposts"

  • Added a few more dialogue interactions

Enemies

  • Increased snail xp value from 1 to 3

Visuals

  • End game screen shows damage dealt in descending order

  • Fixed an issue where goldfish would chase the player instead of swimming away

  • Fixed a minor tooltip issue with weapons for sale at the trader's

  • Added 5-value coin drops

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Stay afloat,
-Idan