New features / content / improvements:
- Optimisations of load times and frame rate.
- Enemy fire rate now includes random intervals.
- Any loose blocks or resources under a vehicle are pushed away when going into Beam Mode.
- Block Silo reduced in size to footprint of 2 x 2 units.
- Options screens enhanced with drop down lists and checkboxes.
- Added setting for camera spring to allow follow-cam tolerance to be set.
- Added a setting to disable any controllers that are plugged in (prevents unexpected input from controllers that cause the game camera to spin around.
Bug fixes:
- Fixed issue where game save would not actually save properly every time.
- Fixed issue with targeting weapons shooting at dispensers.
- Guardian encounter blocks have no collision to prevent them being shot off.
- Fixed issue with trees appearing to jump when shot.
Known issues and bugs:
- When starting the game for the first time, there is an incorrectly option to continue even though no game save exists. Selecting ‘Continue’ at this point will soft lock the game.
- Dispensers holding some of the large Geo Corp blocks in the Sumo arena and R&D Test Chamber throw a few away before settling down.
- Some blocks protected by guardians to do not unblock properly some of the times.
- Game save: Certain game data is not saved currently:
- Pinned recipes in the base menu screens
- Game save: The game will not save when clicking on the close window button in windowed mode of by pressing Alt+F4 to close the game.
- Base: Aspects of the Base UI are missing or have placeholder content.
- Base: It is possible to jam the player's vehicle under the base.
- A drone vehicle with a cab but no AI module drives away from the base instead of staying idle.
