Hi, Prospectors! We’re delighted to share that our new game TerraTech Legion is out now on Steam, Epic, and Xbox! To celebrate, we have some bundles with TerraTech, TerraTech Legion, and some friends that you can nab a discount with on Steam below!
Hi, Prospectors!
We’re delighted to share that our new game TerraTech Legion is out now on Steam, Epic, and Xbox! To celebrate, we have some bundles with TerraTech, TerraTech Legion, and some friends that you can nab a discount with on Steam below!
Hello, Prospectors! We’re extremely excited to announce that TerraTech Legion, a new game in the TerraTech universe, is releasing on the 30th of April, 2026 ! The planet system is under threat from Legion, a vast onslaught of AI bots rampaging across the galaxy to assimilate all
Hello, Prospectors!
We’re extremely excited to announce that TerraTech Legion, a new game in the TerraTech universe, is releasing on the 30th of April, 2026!
The planet system is under threat from Legion, a vast onslaught of AI bots rampaging across the galaxy to assimilate all they encounter. TerraTech Legion puts the vehicle building and vehicle combat you know us for into the roguelite, bullet-heaven genre. Upgrade your Tech by building however you want to throughout each of your runs, die, upgrade, and come back stronger to defeat Legion enemies, bosses, and bases. Try the whackiest build - it might just work.
If it sounds like your cup of tea, then you can play the demo and pop it on your wishlist here:
Hey Prospectors Welcome to an update to address a potential security issue. Security issue An update to address a security vulnerability reported by Unity.
Hey Prospectors
Welcome to an update to address a potential security issue.
Security issue
An update to address a security vulnerability reported by Unity.
Hey Prospectors, We have a super exciting update for folks who are fans of the TerraTech universe and want to check out another game in the series. Introducing you to TerraTech Legion! The planet system is under threat from Legion, a vast onslaught of AI bots rampaging across the
Hey Prospectors,
We have a super exciting update for folks who are fans of the TerraTech universe and want to check out another game in the series. Introducing you to TerraTech Legion!
The planet system is under threat from Legion, a vast onslaught of AI bots rampaging across the galaxy to assimilate all they encounter. As a maverick Tech jockey with nerves of steel, it's up to you to clean up the carnage. Assemble the best vehicle for each AI-infested world, and eliminate all Legion bots, outposts and factories before the land is corrupted into a techno-organic nightmare. To save these planets you'll have to smash it all into scrap.
You can watch the trailer and try the free Demo 👇 (don’t forget to wishlist 😉)
Hey Prospectors Welcome to an update to address an issue Mac OSX players have encountered with the game not launching correctly. Thanks again to the amazing TerraTech community for the invaluable help in reporting bugs that you've found via Steam discussions and Discord. Bug fixe
Hey Prospectors
Welcome to an update to address an issue Mac OSX players have encountered with the game not launching correctly.
Thanks again to the amazing TerraTech community for the invaluable help in reporting bugs that you've found via Steam discussions and Discord.
Bug fixes
Fixed bug causing the Mac OSX version to get stuck on the initial screen.
Hey Prospectors Welcome to a minor update to address an issue with multiplayer games when playing cross platform. Thanks again to the amazing TerraTech community for the invaluable help in reporting bugs that you've found via Steam discussions and Discord.
Hey Prospectors
Welcome to a minor update to address an issue with multiplayer games when playing cross platform.
Thanks again to the amazing TerraTech community for the invaluable help in reporting bugs that you've found via Steam discussions and Discord.
Hey Prospectors Welcome to another update which contains some important bug fixes. Thanks again to the amazing TerraTech community for the invaluable help in reporting bugs that you've found via Discord. Bug fixes Fixed bug/stability issue for cross platform builds. Fixed a crash
Hey Prospectors
Welcome to another update which contains some important bug fixes.
Thanks again to the amazing TerraTech community for the invaluable help in reporting bugs that you've found via Discord.
Bug fixes
Fixed bug/stability issue for cross platform builds.
Fixed a crash in Gauntlet after dragging the cab off and pressing Undo.
Fixed issue causing players to sometimes get stuck in the lobby when trying to connect to a mulitiplayer game.
Fixed crash bug for clients in a multiplayer game when attempting to place conveyor blocks.
Fixed bug causing clients in a multiplayer game to have a non-functioning inventory if they use R + Left Mouse Button to send Tech blocks to their inventory.
Hey Prospectors Thanks again to the amazing TerraTech community for the invaluable help in reporting bugs that you've found via Discord. Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: Bug fixes Fixed issue causing players to sometimes g
Hey Prospectors
Thanks again to the amazing TerraTech community for the invaluable help in reporting bugs that you've found via Discord.
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Bug fixes
Fixed issue causing players to sometimes get stuck in the lobby when trying to connect to a mulitiplayer game.
Fixed crash bug for clients in a multiplayer game when attempting to place conveyor blocks.
Fixed bug causing clients in a multiplayer game to have a non-functioning inventory if they use R + Left Mouse Button to send Tech blocks to their inventory.
Hey Prospectors Welcome to another update which contains a couple of bug fixes. Thanks again to the amazing TerraTech community for the invaluable help in reporting bugs that you've found via Discord. Bug fixes Fixed bug/stability issue for cross platform builds. Fixed a crash in
Hey Prospectors
Welcome to another update which contains a couple of bug fixes.
Thanks again to the amazing TerraTech community for the invaluable help in reporting bugs that you've found via Discord.
Bug fixes
Fixed bug/stability issue for cross platform builds.
Fixed a crash in Gauntlet after dragging the cab off and pressing Undo.
The latest Epic Games Store freebie is TerraTech , which is perfect for anyone with a penchant for building mechanical monstrosities. As the holiday break begins, Epic is giving away daily free games that anyone can claim, and this blocky creative sandbox experience is the latest
The latest Epic Games Store freebie is TerraTech, which is perfect for anyone with a penchant for building mechanical monstrosities. As the holiday break begins, Epic is giving away daily free games that anyone can claim, and this blocky creative sandbox experience is the latest offering. You need to get on this lightning fast, however, because it's only going to be free for 24 hours.
Hey Prospectors Welcome to another update which just contains a minor store related bug fix. Thanks again to the amazing TerraTech community for the invaluable help in reporting bugs that you've found via Discord.
Hey Prospectors
Welcome to another update which just contains a minor store related bug fix.
Thanks again to the amazing TerraTech community for the invaluable help in reporting bugs that you've found via Discord.
Hey Prospectors Welcome to another update where along with a bunch of quality of life improvements and bug fixes, offline invaders are now back in the game and those with R&D Labs, you can now set an increased build size limit which may or may not bring your game's performanc
Hey Prospectors
Welcome to another update where along with a bunch of quality of life improvements and bug fixes, offline invaders are now back in the game and those with R&D Labs, you can now set an increased build size limit which may or may not bring your game's performance to its knees.
Thanks again to the amazing TerraTech community for the invaluable help in reporting bugs that you've found via Discord.
New Features
Restored offline invaders feature that was accidentally lost when disabling Twitter integration.
Added crossplay through Epic Online Services (EOS). Players can opt out of EOS and play without crossplay through the Steam Launch Options.
Added options to set a larger build size limit to R&D Labs DLC (from 64 to 256).
Quality of life improvements
Fixed a few excessively spamming log entries.
Added 'Return Block' (R key + Left Mouse Button) to detach a block and send it directly to your inventory.
Added keybind options for Tech Rename, Clear Inventory and Command Window actions.
Auto-focussed input field when opening Search in Inventory/Tech loader.
Ported the concept of Exund's FastAPLoad mod to basegame for faster loading of Attach Points on large Techs.
Cleanup command now has the option to also clear scenery.
Design tweaks
Updated the enemy population to include Reticule Research enemy submissions from the community.
Bug fixes
The Brake Controller block now applies to Air Brakes too.
Fixed bug where the inventory would sometimes become 'locked' even though Alt wasn't held.
Harpoon is now prevented from plucking invulnerable blocks.
Fixed VAT booster bugs and added rotation input support.
Fixed fire-rate bug on several "all at once" firing weapons such as the VEN Micro Missile.
Fixed Cog Jammer SFX (and Harpoon impact and Repulsor pad hum) not being affected by SFX volume slider.
Fixed seemingly random crash when Space Junkers blocks have been used earlier.
Fixed not being able to build on top of Sky Anchors when they are anchored.
Placing blocks partially intersecting with the terrain is now allowed when the target Tech is sky-anchored.
Fixed Balloon centre of lift moving eratically when inflation is at very low amount.
Fixed bug when Better Future Linear Motion Engine is used together with Circuits & Systems that would occasionally break the throttle functionality.
Fixed VEN Mobile SCU listing itself as 'Anchored' when in fact, it is not
Hey Prospectors Thanks again to the amazing TerraTech community for the invaluable help in reporting bugs that you've found via Discord. Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: New Features Restored offline invaders feature that
Hey Prospectors
Thanks again to the amazing TerraTech community for the invaluable help in reporting bugs that you've found via Discord.
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
New Features
Restored offline invaders feature that was accidentally lost when disabling Twitter integration.
Added crossplay through Epic Online Services (EOS). Players can opt out of EOS and play without crossplay through the Steam Launch Options.
Added options to set a larger build size limit to R&D Labs DLC (from 64 to 256).
Quality of life improvements
Fixed a few excessively spamming log entries.
Added 'Return Block' (R key + Left Mouse Button) to detach a block and send it directly to your inventory.
Added keybind options for Tech Rename, Clear Inventory and Command Window actions.
Auto-focussed input field when opening Search in Inventory/Tech loader.
Ported the concept of Exund's FastAPLoad mod to basegame for faster loading of Attach Points on large Techs.
Cleanup command now has the option to also clear scenery.
Design tweaks
Updated the enemy population to include Reticule Research enemy submissions from the community.
Bug fixes
The Brake Controller block now applies to Air Brakes too.
Fixed bug where the inventory would sometimes become 'locked' even though Alt wasn't held.
Harpoon is now prevented from plucking invulnerable blocks.
Fixed VAT booster bugs and added rotation input support.
Fixed fire-rate bug on several "all at once" firing weapons such as the VEN Micro Missile.
Fixed Cog Jammer SFX (and Harpoon impact and Repulsor pad hum) not being affected by SFX volume slider.
Fixed seemingly random crash when Space Junkers blocks have been used earlier.
Fixed not being able to build on top of Sky Anchors when they are anchored.
Placing blocks partially intersecting with the terrain is now allowed when the target Tech is sky-anchored.
Fixed Balloon centre of lift moving eratically when inflation is at very low amount.
Fixed bug when Better Future Linear Motion Engine is used together with Circuits & Systems that would occasionally break the throttle functionality.
Hey Prospectors! Here's another update for you - and it's a spoOoOoky one! As well as a whole bunch of brand new Blocks - including Space Junkers and Reticule Research - we're also ushering in Halloween with some scary new content. Chattering teeth, bat wings, wizard hats and mor
Hey Prospectors!
Here's another update for you - and it's a spoOoOoky one! As well as a whole bunch of brand new Blocks - including Space Junkers and Reticule Research - we're also ushering in Halloween with some scary new content. Chattering teeth, bat wings, wizard hats and more - read on for the full details!
Block Adjustments
The Burning Status effect has been added to all existing Flamethrower Weapons.
Removed the experimental Reticule Research Hellstream Conduit
The following Blocks have graduated from R&D Labs to the main game:
Reticule Research Advanced Keybinder
Reticule Research Tech Movement Axis Controller
Reticule Research Tech Rotation Controller
Reticule Research Tech Throttle Controller
New Blocks
Reticule Research Cornered Signal Junction
Reticule Research Small Signal Junction
Reticule Research Medium Signal Junction
Reticule Research One Way Corner Wire
Reticule Research Xylophone
Reticule Research Percussion
Space Junkers Hover Ring
Space Junkers Left Wing
Space Junkers Right Wing
Space Junkers Central Wing
Space Junkers Encased Propeller Wing
Space Junkers Windspire Side -Propeller
Space Junkers Windspire Nose Propeller
Space Junkers Twin Gun Wing
Space Junkers Tail Wing
Space Junkers Rear Wing
Space Junkers Small Balloon
Space Junkers Large Balloon
Space Junkers Balloon Controller
Space Junkers Ballast
Space Junkers Chained Sky Anchor
Space Junkers V.A.T Booster
Better Future Brake Controller
Space Junkers Stream One Block
Space Junkers Stream Two Block
Space Junkers Stream Four Block
Space Junkers Stream Short Corner Two Block
Space Junkers Stream Long Corner Two Block
Space Junkers Stream Corner Four Block
Space Junkers Stream Internal Small Corner Block
Space Junkers Stream Internal Medium Corner Block
Space Junkers Stream Internal Long Corner Block
Space Junkers Drifter Cab
Chattering Teeth
Left Bat Wing
Right Bat Wing
Wizard Hat
Flying Broomstick
Jack In the Box
Quality of Life Improvements
More Space Junkers Techs have been added to the enemy population
Tons of small fixes
Known Issues
Space Junkers V.A.T Boosters behave unnaturally when driving forwards.
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: Bug fixes Jack In the Box textures no longer appear at a lower resolution than other blocks in-game. Jack in the Box now has correct audio Jack In the Box block's spring no longer pokes thr
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Bug fixes
Jack In the Box textures no longer appear at a lower resolution than other blocks in-game.
Jack in the Box now has correct audio
Jack In the Box block's spring no longer pokes through the top of the block unexpectedly
Broomstick now has correct SFX
Players are now able to cause damage in Deathmatch mode
Known Issues
Space Junkers V.A.T Boosters behave unnaturally when driving forwards.
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: Bug fixes Reticule Research Xylophone UI now has the correct notes listed The Space Junkers Encased Propeller Wing propeller now spins when active The Halloween Vampire Teeth now deals redu
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Bug fixes
Reticule Research Xylophone UI now has the correct notes listed
The Space Junkers Encased Propeller Wing propeller now spins when active
The Halloween Vampire Teeth now deals reduced damage, which is in line with what we intended.
The centre of mass on the Space Junkers Right Wing is now centred
Reticule Research Xylophone now has consistent block info
Space Junkers Centre Wing inventory icon now matches the block model
Reticule Research Logic Multiplexer, Latch and Toggle are now all networked correctly and maintain their states when loading saves.
Epic Online Services are not included in this build - we are delaying the release of their inclusion as we feel it is not stable enough to go live at this time, and we’ll be looking into the issues reported by players. Please note that when Epic Online Services are included, they will only be needed for the multiplayer experience.
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: Block Adjustments The Burning Status effect has been added to all existing Flamethrower Weapons. Removed the experimental Reticule Research Hellstream Conduit The following Blocks have grad
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo
Block Adjustments
The Burning Status effect has been added to all existing Flamethrower Weapons.
Removed the experimental Reticule Research Hellstream Conduit
The following Blocks have graduated from R&D Labs to the main game:
Reticule Research Advanced Keybinder
Reticule Research Tech Movement Axis Controller
Reticule Research Tech Rotation Controller
Reticule Research Tech Throttle Controller
New Blocks
Reticule Research Cornered Signal Junction
Reticule Research Small Signal Junction
Reticule Research Medium Signal Junction
Reticule Research One Way Corner Wire
Reticule Research Xylophone
Reticule Research Percussion
Space Junkers Hover Ring
Space Junkers Left Wing
Space Junkers Right Wing
Space Junkers Central Wing
Space Junkers Encased Propeller Wing
Space Junkers Windspire Side -Propeller
Space Junkers Windspire Nose Propeller
Space Junkers Twin Gun Wing
Space Junkers Tail Wing
Space Junkers Rear Wing
Space Junkers Small Balloon
Space Junkers Large Balloon
Space Junkers Balloon Controller
Space Junkers Ballast
Space Junkers Chained Sky Anchor
Space Junkers V.A.T Booster
Better Future Brake Controller
Space Junkers Stream One Block
Space Junkers Stream Two Block
Space Junkers Stream Four Block
Space Junkers Stream Short Corner Two Block
Space Junkers Stream Long Corner Two Block
Space Junkers Stream Corner Four Block
Space Junkers Stream Internal Small Corner Block
Space Junkers Stream Internal Medium Corner Block
Space Junkers Stream Internal Long Corner Block
Space Junkers Drifter Cab
Chattering Teeth
Left Bat Wing
Right Bat Wing
Wizard Hat
Flying Broomstick
Jack In the Box
Quality of Life Improvements
More Space Junkers Techs have been added to the enemy population
Tons of small fixes
Known Issues
The Halloween Vampire teeth currently have a spooky but fun issue where the damage is much higher than we want them to be. Enjoy for now but expect the damage numbers to reduce in future.
In this update we have started to make some large (but mainly hidden!) changes to the ways that multiplayer modes connect to each other, which will also allow you to connect with others on other PC games platforms. To do this, we will be using Epic Online Services (EOS), which will allow us to connect Steam players to other Steam players, and in the future also to Epic players if we make the decision to launch on that platform too.
The first time you run the update, the EOS bootstrapper will need to install some updated libraries to allow the lobbies and player information to work properly, but this should only happen once.
Steam Deck - Due to the changes we’ve made to multiplayer modes, some of the elements don't work with the native Steam Deck emulation: this means that the game will still launch/run, but multiplayer will not be able to be selected or used.
A workaround for this is to launch the game running Steam Deck's Proton software in Experimental Mode. Multiplayer will then be available as normal. We will continue to work on this so that we can go back to standard Steam Deck software as soon as we are able to: thanks for your patience while we work on this!