New features / content / improvements:
- Reward blocks when levelling up a grade now drop in a ring around the player’s Tech instead of directly on top of the player’s Tech.
- Added a new mission to help players become familiar with the new AI control menu. This is unlocked after the player completes the SCU mission in GSO Grade 3.
Game Design tweaks:
- Receivers now draw resources from collectors at a slightly further distance.
Art tweaks:
- Oleite Seams have been made brighter.
Bug Fixes:
- Fixed instances of incorrect enemy Techs spawning during missions.
- Fixed GSO Grade 2 Collector mission occasionally taking longer than normal to appear on the mission log.
- Fixed issue where blocks could be placed directly under anchored blocks.
- Fixed issue where GSO Large Hoverplate was untextured.
- Fixed Harvesting missions being duplicated in the Mission Log.
- Save button works again for Tech snapshots.
Known Issues:
- Playing with old game saves may bypass certain new game content. Older game saves will continue to work, but players are highly recommended to start a fresh game to experience new content.
- Geothermal Generator is fixed, but state of terrain does not save, so vents can disappear once the generator is placed on top of them.
- Certain types of base set ups can duplicate resources.
- Markers for missions and bases when playing in 4:3 are offset slightly.
- Players can incorrectly end up with more than one SCU Storage block when continuing a saved game.
- Depth of Field has been disabled due to a Unity issue with DirectX 10 graphics cards.
- The Delivery Cannon shouldn't open up when attached to a moving Tech.
