Hello, pinball fans!
The 7th pinball machine is almost finished and will be released in a few days.
I definitely still need to translate some text and put it into the game and on Steam.
Then I still need to build and screw in a plastic part and maybe fine-tune the game a bit. But actually, the pinball machine is already working pretty well.
I’ll be testing it extensively next week, and if I don’t find any bugs, I’ll upload it.
Here’s what it looks like:

I thought remaking this pinball machine would go pretty quickly, but I was wrong. I had to rebuild and texture a lot of things from scratch because the current cabinet is much narrower than the old one.
The multiplayer mode was also difficult to implement and cost me a lot of time and patience. In hindsight, I should have just designed the locks differently. But I didn’t. Now, locked balls are ejected or added to the game, depending on how many balls are already in the lock and how many you’ve locked yourself.
It’s hard to describe—you’ll see for yourselves.
This pinball machine isn’t easy to play. Because of its bumpers in the outlanes and the powerful slingshots, there’s a lot of randomness, and you often have to react very quickly. Since the current cabinet is narrower, the paths and ramp entrances have also become narrower. Precise shooting is key here. But you’re the sheriff, after all—you’ve got to be able to do it!
So, friends!
It’s almost time—start warming up!
