Features
- Added 4 new characters in addition to the classic character
- Added 3 new biomes that generate throughout the world (Junkyard, Crystal, and Ice)
- The module you get when mining scrap now depends on what biome you are in
- Entering a portal in the Core Digital Conscious Vault with Eternity sends you to a challenge moon
- Added "The Tower" which generates on the surface and to the left past The Great Barrier
- Added "The Crypt" which generates in the sky at X=0 Y=-1500
- Added "H-10" enemy
- When mining scrap, there is a 5% chance H-10 will spawn from it instead of getting a module
- Added "Turret" enemy
- Added 6 Dungeon structures that have turrets and/or parkour that rewards you with scrap at the end
- Added much fancier caves to world generation
- Stalactites 8 or less blocks over you will now fall dealing 5 damage if they hit you
- Magma now glows
- Added "Laser Light" Upgrade
- Added "Ore Visibility" Upgrade
- Added "Dash Velocity" Upgrade
- Added "Insta Bombs" Upgrade
- Added "Precision Targeting" Upgrade
- Added "Energy" Upgrade
- Added "Energy 2" Upgrade
- Added "Dash" Module
- Added "Grappling Hook" Module
- Added "Heat Resistance" Module
- Added "Light Burst" Module
- Added "Wall Climb" Module
- Added "Salvage" Module
- Added "Battery" Module
- Added "Shatter" Module
- Added "Radiance" Module
- Added "Vein Miner" Module
- New Achievement "Recall"
- New Achievement "New Horizons"
- New Achievement "Zenith"
- Added an inventory preview to crafting menu
- Added your % chance to critical hit to the stats HUD
- Small text will appear reading "Crit!" when getting a critical hit
- Added a new setting for if to show critical hits or not
Changes
- Removed The Sky Digital Conscious Vault
- Removed "Polarity" Achievement
- Flight has been changed from a Module to an Upgrade
- Magma now deals 40% of your max fuel as damage per second instead of 20%
- You can no longer explode and destroy magma
- You no longer need to be standing on ground to deploy torches
- The ghost from teleporting is now prettier looking
- You can now zoom the camera out twice as far
- You can now quickly open the crafting menu by pressing "C" by default
- Bombs now emit fuse particles
- Bombs breaking blocks now emit block breaking particles
- Removed "Damage" Module
- Removed "Speed" Module
- Removed "Night Vision" Upgrade
- Renamed "Bullet Damage" to "Laser Damage"
- Renamed "Bullet Damage 2" to "Laser Damage 2"
- Renamed "Bullet Speed" to "Laser Speed"
- Updated sprite for "Familiar" Module
- Updated sprite for "Fuel Reserve" Item
- Updated the scrolling background on the title screen
- Scrap no longer generates at x666 y666
- Added a tooltip to the pin button in the upgrades menu
Bug Fixes
- Fixed not being able to close the inventory with just the HUD
- Fixed the light engine getting wonky at far distances
- Fixed many floating point errors when going far
- Fixed structures' positions not being random
- Fixed the game sometimes breaking when continuing a run after reopening the game
Technical Stuff
- Updated to Godot 4.3
- Structures have been internally reworked
- Changed the hitbox shape of P-10's laser to be a pill
- The inventory has been internally reworked
- "Fully Optimized" Achievement is now detected automatically
- Renamed "Module Shrine" to "Module Altar"
