Patch v1.0.1
Fixed the player indefinitely glowing when winning on the challenge moon and starting a new run

Developer posts and news about this game.

Fixed the player indefinitely glowing when winning on the challenge moon and starting a new run

Features Added 4 new characters in addition to the classic character Added 3 new biomes that generate throughout the world (Junkyard, Crystal, and Ice) The module you get when mining scrap now depends on what biome you are in Entering a portal in the Core Digital Conscious Vault

The game's full release will be coming this next Monday, on the 16th! Some things to look forward to: Brand new characters Biomes Module rework New structures Something new to explore... And MUCH more! Thank you all for patiently waiting!

- Fixed lighting not working

Features - Added new item "Fuel Reserve" -- Will be consumed when shooting a block and will not use up any fuel - Added new upgrade "Bomb Radius" - Added new Module "Familiar" -- Gives you a small friend that follows you and shoots blocks along with you - Buffed Damage Module's d

- Fixed bombs not taking item multi into account - Fixed bombs exploding scrap not giving a module

- Fixed visual bug when crafting or using bombs not updating the amount of items in the pinned upgrade

- Added Crafting - Reworked torches -- You now craft torches in the crafting menu before you can place them - Added Bombs -- Bombs are a craftable item - Removed the minimap - Removed discord rich presence due to complications

- Fixed save file not wiping when winning a run - Fixed achievement detection for Great Barrier being unintuitive

- Fixed player position saving across runs

Features - Updated block breaking textures - Added a sound effect when placing a block - Landing on the ground creates a cloud of dust - Lasers now have a trail of particles when shot - Teleport Bolt creates a ghost image of P-10 at where they were before teleporting - P-10 now e

- Fixed in-game inventory button crashing the game - Fixed resume button in pause menu not working - Fixed fuel bar being invisible - Fixed coordinates being visible in settings - Fixed there being a second frozen FPS count sometimes

- Fixed pause menu not actually pausing the game - Updated controls for controller

- Added Module "Crit Chance" - Added Module "Freeze Fuel" - Blocks will now show how broken they are when shot - Slight performance improvements

- Added Discord Rich Presence

- The Modules menu will now show if a module has a max amount - Speed module is now capped at 10

- Added experimental controller support - More performant achievement detection - Fixed Digital Conscious Vaults regenerating when continuing a run - Fixed the Deploy Torch button not working

- Added an upgrade that allows you to place stone in the world -- This defaults to Right Click -- This means "Teleport Bolt" is no longer Right Click and is now Middle Click by default --- You may have to reset your keybinds after this update.

- Fixed Lava Pools sometimes destroying Module Vaults

- Fixed Module Shrine structure sometimes not generating on the surface - Added Meteor structure