Happy Holidays!
- the City is back. It's still very rough and not optimized though. The island is much smaller now, which is better for performance. The mission is still the same for now.
- added Pedestrians in the city. They will run if they hear gun shots or if you crash your car nearby. You can do Wrestling Finishers on pedestrians for easy +health. Think of pedestrians as walking health kits ːsteamhappyː
- KB's car can now get damaged. It has 1000 hp. It will get damaged from gunshots and crashing it too much. Eventually I will add a car mechanic in the city to repair the car, but the mechanic will want something from you.
- explodable barrels work well now. Bigger explosion radius.
- street lights and traffic lights can break if rammed too hard with KB's car
- Heavy Beans will never become dizzy now, so you can't use a finisher on them.
- I removed the slow motion on the Side Suplex to speed up the game flow.
REMOVED:
- removed volumetric sky and replaced it with a simple sky. It still looks the same, but performance is better.
- removed Interrogations. It was causing too many bugs, so I will make the enemies just drop phones or thumb drives for info. Eventually I will add laptops in buildings to find info too.
NEXT UP:
- I will combine the City island with the procedural islands to make a campaign. The City will be the hub where KB can buy weapons and upgrades. The procedural islands will be where the Main Missions take place. Side missions will be in the City.
