Play Test - final
Thanks for play testing everyone! I'm moving on to Early Access next!
Developer posts and news about this game.

Thanks for play testing everyone! I'm moving on to Early Access next!

I'm currently working on the Tutorial. That will be done in 1-2 days. New changes: - enemies in the city now process across multi-CPUs, instead of single core - pedestrians in the city get stuck less, but I think I broke finisher moves on them. - some more City optimization

I spent the past week entirely on optimizing. The City still slows down a bit, but every other island is pretty fast except for The Party in the later levels. I'll go back to the City later, after the other stuff is done. NOTES: - fixed game breaking bug if player exits to the ma

- added Bloom Quality Settings for performance in Graphics Settings Menu, but it doesn't save yet. Just for testing performance - Mission 6 loads correctly now - Map Icon for Grant's boat appears when player is shopping. - Shop items are generated only once per scene load - Guns

- Shop is open in the central city, but you can't steal from it yet. I'll fix stealing soon. - new Biohacks and KB Gun Mods you can buy in the Shop - all enemies drop money when killed - 4 random biomes, each with their own wildlife creatures that drop eggs - added melee enemies

- Boss Fights fixed - fixed Boss Intros - fixed Boss Health bars - reduced Warlord health to make it a little easier

NOTE: I messed up the Boss Fights. None of them take damage anymore, so I have to fix that later today. The play test says 29d, but it's really 29f. NEW: There are some critters running around on the island that drop eggs as loot. But the loot shop is still being made. I'll add m

- fixed items spawning in the wrong neighborhoods in Mission 1 - fixed hacking mission devices not completing the mission step - prevent switching weapons during a Slow Motion Dive - fixed sniper positions - Armored trucks don't attack their own team anymore

- sped up mission loading times, to help out Steam Deck - more optimized for Low and Steam Deck graphics settings. - fixed Game Controller not working after respawning. - fixed mouse breaking after exiting mission and loading a new mission - fixed mouse jolting when switching fro

- improved ocean graphics and underwater - improved performance a little during heavy gun fights - I think I fixed the Battle Arena crashing this time! Reduced calculations on ragdoll deaths - ragdoll behavior more stable - fixed KB body disappearing after explosions - reduced re

Added: - added new Mini Boss for Mission 4 called the Toy Maker - added swimming, diving, and ocean sound effects Bug Fixes: - Mission 3, 4, 5 now complete correctly and loads the next mission correctly - fixed boss in Mission 6 teleporting on top of the tall rock wall - all Miss

NOTE: I didn't get around to fixing any bugs from the previous play test, so those bugs are still there. I'll get to them in the next few days. Added: - 2 new Bosses. 1 for mission 3, and one for mission 6. Mission 3 now randomly selects the boss, so replay mission 3 to see diffe

- another attempt to fix crashing during Battle Arena - enemies react to KB quicker when they are nearby - show map icons for ammo supplies during Boss fight - KB and Grant textures fixed during cutscene - added new FX in Battle Arena - added sound FX to last part of Mission 5 -

- new Mission 5, new location, new enemies, new weapons - dodge regen is faster, .5 sec - maybe fixed crash when breakdancing - maybe fixed crash in Battle Arena - fixed boss disappearing on death - fixed KB firing after reloading, but not pressing fire button - more optimization

- enemy spawning was causing frame drops during the mission. Now the majority of enemies are spawned at the beginning of the mission, most of the frame drops will be at the very beginning. - more optimization in the City - dodge cooldown is faster, like 1 sec - enemies now spawn

- less frame drops and stuttering - less crashing after long gameplay - fixed erratic camera mouse movement, smoother mouse control now - fixed breakdance crash

- testing new lives system - brought back Procedural Island, which will be mission 4 - The Party is more optimized - ambient occlusion reduced - fixed map in The Party - enemies more stable in The Party - dodges now have a cool down - more optimization for enemies - if KB falls u

- more optimization - slow motion slides are back - fixed boss shield fx and battle arena special gun fx - fixed first person dive camera tilting

- optimized lighting for The Party for better frame rate - fixed not being able to pick up Loot Drops - reduced audio volume for female voices

- added The Party game mode - but needs a hotfix for optimization (in about 2 hours) - added female voice - fixed heavy melee attack - if a heavy melee attack kills a bean, they drop more loot - fixed jump melee attack - when a bean is dizzy, light melee attacks won't instant kil