
- Increase the new character damages
- Added modifiers to the new character weapons
- Rewrote internally how the main quest with the Orokko work and how the outpost quest work (should work as intendend in all cases now)
- New feedbacks when the energy bar diminish
- Added more feedback on the world about monster levels (for example if an ennemy is too powerful his level will be shown in red and a skull icon will appear)
- Added a partial auto save mechanic in the lighthouse (an autosave will be made each floor and at each chest opening but the save will be outside of the lighthouse meaning that you won't loose your levels and stuff but your progression in the lighthouse will reset, you need to take the continue option on the main menu after the gameover to get back your progression)
- Fixed some case of broken generation in the lighthouse (that was potentially blocking the game)
- Fixed a bug that was preventing in the teleport point UI to move the map to the target point using the mouse
- Added missing name on the worm boss
- Fixed a few graphical glitches in the lighthouse
