Last but not least, it’s time for our final dev introduction!
Now, the circle is complete. The Midgar Studio team has escaped the void. We have been presented to the world, and our power shall finally unleash!
Now back to the basement to work on the game…

“Hi, I’m Jeremy I’m the final boss of Midgar Studio and I eat lost adventurers that wander into my dungeon. In my free time I also work on programming, technical art (shaders and vfx) and game design (mostly combat design, balancing, UI, rewards and level design) on Edge Of Eternity.
I’m currently working on some critical aspects of chapter II for Edge Of Eternity, like the new skills, boss design and improvements to the weapons/armors modifiers.
New character skin / eye shader

New crystal modifiers, new crystal tiers, glow effect depending on how powerful an item is, crystal UI overhaul

Global UI overhaul and the new glow effect on weapons and armors

My favorite part is about doing VFX, I like sparky explosive world destruction effects and if I could allocate all my time doing that kind of thing I would, unfortunately there is a lot of other things to handle *demoniac laugh* !”
