
- Feature : Concentration System
Replaced the actual interruption system with a new system called the concentration system.
Characters and ennemies will get a new bar visible when they'll get hit in battle by physical attacks while casting.
When the concentration bar reach 0 the entity cast is interrupted.
The concentration value is reset at each spell cast.
The amount of damage a character must receive to be interrupted is dependent of the stat "Resolve"

- Bugfix
- Fixed a bug that was allowing infinite loot on world objects in rare cases
- Fixed a bug that was causing an "infinite attack" that was blocking the game in rare cases after using a siege weapon or a case spell (like earthgrave)
- Fixed some cases of invalid datas override (like a spell targeting the wrong entity or the wrong case)
- Few collider fixes
- Minor optimizations
