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Patch Notes (1.10.2.0)

The 1.10.2.0 update is arriving later today, and here’s everything you need to know 👇


🧪 Perk Permanency

To make things feel fairer, 1.10.2.0 introduces one of the most requested features: Perk Permanency.
Here’s how it works:

  • When you die, you will now only lose 1 level of each perk you own. → Example: if you died with a perk at Level 2, when you revive, you’ll have a weaker version of the same perk (but it will still be there!).

  • If the perk was at Level 1, you’ll lose it entirely upon revival.

  • After 5 deaths, you’ll start losing 2 levels instead of 1. → This number will increase again after 10, 15, and 20 deaths.

  • This “Perk Permanency” feature may change in future updates — right now, it’s in a test phase.


🛡️ Armor Machine

A brand-new machine is joining your arsenal: The Armor Machine.

  • The Armor Machine provides Armor, allowing you to take more damage before going down.

  • It has 3 armors in stock, and it will refill after the next round once you buy all 3 available armors.

  • You can equip a maximum of 3 armors, totaling 12 hits absorbed when fully armored.

  • The Healup perk (which increases invincibility time) will not work when the armor absorbs damage.

Immunity time between hits:

  • With 3 armors equipped: 2 seconds.

  • With 2 armors equipped: 1 second.

  • With 1 armor equipped: 0.5 seconds.


⚠️ These changes make the game more strategic and reward players who plan their survivability in longer rounds.