The 1.10.2.0 update is arriving later today, and here’s everything you need to know 👇
🧪 Perk Permanency
To make things feel fairer, 1.10.2.0 introduces one of the most requested features: Perk Permanency.
Here’s how it works:
When you die, you will now only lose 1 level of each perk you own. → Example: if you died with a perk at Level 2, when you revive, you’ll have a weaker version of the same perk (but it will still be there!).
If the perk was at Level 1, you’ll lose it entirely upon revival.
After 5 deaths, you’ll start losing 2 levels instead of 1. → This number will increase again after 10, 15, and 20 deaths.
This “Perk Permanency” feature may change in future updates — right now, it’s in a test phase.
🛡️ Armor Machine
A brand-new machine is joining your arsenal: The Armor Machine.
The Armor Machine provides Armor, allowing you to take more damage before going down.
It has 3 armors in stock, and it will refill after the next round once you buy all 3 available armors.
You can equip a maximum of 3 armors, totaling 12 hits absorbed when fully armored.
The Healup perk (which increases invincibility time) will not work when the armor absorbs damage.
⏳ Immunity time between hits:
With 3 armors equipped: 2 seconds.
With 2 armors equipped: 1 second.
With 1 armor equipped: 0.5 seconds.
⚠️ These changes make the game more strategic and reward players who plan their survivability in longer rounds.