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Dragon Hop 1.1.1

Hello Everyone!

In this update I wanted to add a few more ways to make it possible to finish the game faster, if you know where to look. This will likely be the last time where I make major changes of such nature, as I don't want to ruin / "patch out" anyone's speedrun strategy. This of course does not mean that I won't try to fix bugs or add some stuff later, it just means that I'm overall happy with the pace of the game and how fast you can progress if you use everything at your disposal.

Apart from this, I've fixed a few bugs, tokens out of place, and slightly changed the post processing, making some zones less dark and contrast-y (thanks for the feedback DovinArt!).

The full patch notes:

  • owls are now a bit pecky

  • added a few more shortcuts

  • added more dragon fruit

  • increased the knockback effect on some obstacles

  • slightly adjusted post processing, for clearer visuals

  • fixed the position on some unreachable tokens

  • fixed some of the golems not working properly

  • fixed some cases where mounting/dismounting rhinos caused the dragon to get stuck

  • fixed a few colliders and some parts of the map

It's great to see your screenshots, feedback and discussions about the game, Despite how few people were interested in the game, it brings me joy to see some of you have so much fun with it! Thank you! <3

& Happy Hopping! :)

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 25125619 · public branch

    Steam updated · First observed