Hello Everyone!
I've been working on a major patch these past few weeks, and it's finally time to share it with you. I've been monitoring your feedback, comments, reviews and livestreams to see what is most crucial to improve upon to make the game better as quickly as I can.
Many of you have requested multiple saves to be able to play Exploration and Hardcore mode simultaneously, so now you can have up to 3 separate saves. Another frequent feedback was that the movement felt floaty & a bit weird. Now the movement while jumping should feel much better and you have more control in case you get knocked away by some obstacles (they are still pretty dangerous though). I've also added more ways to ascend the levels quicker these include new items or just plain old changes to the zones. You can probably speedrun the game under 2 hours, if you try hard enough ;)
There are many more changes, these are just the highlights, if you're interested, you can find the full changelog below.
Patch notes:
expanded the save system, now you can have up to 3 saved games, allowing you to switch between different modes without losing your progress
added a slight air control to jumping, previously you could only control yourself once you started falling, but this change should give you a little more control overall while jumping
added more air control in cases where the dragon is knocked away by obstacles
backwards input while fast jumping will initially slow the jump slightly, instead of immediately turning the dragon around to prevent you from overcorrecting jumps by accident
made entering and exiting gliding smoother
fixed an issue where trying to toggle glide on the ground caused you to start gliding the next time you fell by itself
added prompt for save points in hardcore mode reminding you that you can save & exit in these zones
added UI description for coins and feathers to the pause menu
fixed colliders of cliffs in the Labyrinth Temple zone making them properly climbable
added more spots in the Labyrinth Temple zone where you can save your fall
Brox now keeps the last unlocked power's message, allowing you to read the tutorial again if you close the window
stopping ocean pollution now rewards you as intended
improved the moving platforms in the Stairs of Anubis zone
further improved the pipes in Gearworks
moved the Sporefall Glade zone slightly in order to make some falls less punishing
added a new small island to the Sporefall Glade zone
getting disoriented by mushrooms in the Sporefall Glade will now cause bouncy clouds to appear under you in case you fall
added bushes of dragonfruit throughout the game, they are probably good for something
added a short cutscene to end the game on, it will likely only make sense if you've read all the notes
added overall time & 'hops' taken to beat the game :)
added an option to manually select controller scheme for UI prompts
improved the loading of zones, entering a new zone should feel much smoother now
added periodically refilling fountains which grant you a fly charge, providing you with a renewable resource of these charges
added persistence for jetpacks, you will now retain unused jetpacks on your back when saving/loading, allowing you to carry them wherever your heart desires
fixed golems falling off their platforms on certain occasions
made golems more aggressive
windmill hitboxes adjusted
improved performance inside the pyramid
fixed multiple colliders
fixed/adjusted several parts of the map
I hope these changes make for a better gameplay experience, I will continue to listen to your feedback and update the game, but keep in mind that these changes take time as a solo developer, and I likely won't be able to work on the game full time given the low sales numbers.
Still, I very much appreciate your support and I will continue to update & work on the game whenever I can. If you'd like to give additional support for my and André's work you can do so by buying the Original Soundtrack of the game. Many Thanks if you do! :)
Happy Hopping!