fixed lingering bug thay may have caused some player's game's to crash due to PC processing speeds
Adjusted the contrast, saturation and sharpness settings of the game
reworked a ton of code under the hood for quicker, snappier inputs and loading times
adjusted some prompt settings
changed how the Hermit's text bubble functions
changed how the Hermit interacts with interactable objects
changed the Attack Prompt that follows the Hermit to only show up when the player continue their game as a simple reminder