Hermit Bubble Patch
Changed the Hermit's speech bubble also added a pause menu prompt button to the ingame HUD

James H. Van der Meulen · Trash Vomit Studios

Changed the Hermit's speech bubble also added a pause menu prompt button to the ingame HUD

fixed lingering bug thay may have caused some player's game's to crash due to PC processing speeds Adjusted the contrast, saturation and sharpness settings of the game reworked a ton of code under the hood for quicker, snappier inputs and loading times adjusted some prompt settin

Completely changed the aesthetic look of the game Added a control type select for Steam/Xbox, Playstation and Keyboard controllers to display the appropriate button prompts corresponding to the player's selection Replaced all of the prior button prompt sprites with new updated sp

Now has built in DPI awareness for better more crisp display of graphics / better visuals Allows for better display performance on 4K screens and/or screens with larger resolutions.

changed the design of the Hermit all animation updated with the new design all cutscenes updated with the new design all steam achievement icons updated with the new design all in games icons updated with the new design Entire soundtrack replaced with New tracks some sound effect

-Added 3 more Achievements to the game -Adjusted the Hermit's movement functions -Fixed a bug caused by one of the recent updates where the Gooper Spawners had lost their hitbox and failed the collide with anything which made a bunch of the puzzles in the Blood Temple easier. Now

-Changed the way hazard blocks interact and function when the Hermit slashes them -Changed the Alien Console Access requirements to be more balanced

-Just made some changes to all of the Grimy Sewer Puzzles

-Made some changes to the Four Way Hermit Mind Hub -Text adjustments during loading screens -Hermit talk bubble adjustment -a few background adjustments -Fixed a bug that occurs after a player has collected an item ability from an Alien Tombs area and decides to go back to the ro

-Moved the selected ability cartridge icon from the right side of the screen, to the left side of the screen, underneath the player's health -Lengthened the Hermit's talking bubble -Adjusted a specific puzzle in the Grimy Sewers where a player could potentially get stuck.

-Changed some SFX during the opening of the Game and added a screen shake when the menu book slams open Fixed Bugs caused by recent enhancement update: -Fixed Bug in the Hermit's basement where the Hermit could not re-enter the basement after collecting the Key and leaving. -Fixe

-Made it easier to acquire abilities -adjusted some text -adjusted some logic when interacting with consoles

Game Version 1.6 of the Knowledge of Hermit includes: -The ability for the player to go back to the room where the player died and got a game over to be able to retrieve and double the EXP they lost on death. -Also fixed an audio bug that occurred when the player continued their

The Knowledge of Hermit Game Version 1.5.5.0 includes: -Many updated and replaced sprites -Removed some harsh sounding SFX and replaced them with brand new SFX -Made some changes to all of the Frozen Tower Puzzles -gameplay optimizations -New updated backgrounds -Refined gameplay

Added a basic Tutorial for new players as well as additional sprites, prompts, and a new Menu Background. +Improved Damage Delay +Lessened Damage Force +Fixed Wall Clipping +Hidden Additions