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Version 1.6 Update (Mac and Windows); Linux version soon

Hooray! I've released a patch, called version 1.6, this evening.

It fixes a fairly bad crash bug that would have happened to everyone after a long enough play session.

Incredibly sorry about this, especially everyone who lost progress in the game.. Losing progress is a major bummer and something I work hard to avoid.

Other changes include:

  • Game now auto-saves when moving between areas
  • Gameplay bugfix for Cellpop
  • Sound engine updated (internal fix only; game should sound the same)

Linux version will be up soon; I was hoping this week but I spent more time working on key redeeming than I anticipated so haven't had time to ge this sorted out.

But the game runs happily in 32 and 64 bit flavours of Linux-- it's coming! One or two outstanding issues, but I'm still going to try and get it up this week, but it might have to wait until next week.