Airborne workers can no longer jump at the start of a level.
Level timing information is saved as soon as the level is beat.
Perfect diagonal collisions are now handled correctly.
Single pixel gaps no longer cause a worker to get stuck.
Airborne workers can no longer jump at the start of a level.
Level timing information is saved as soon as the level is beat.
Perfect diagonal collisions are now handled correctly.
Single pixel gaps no longer cause a worker to get stuck.