
Hey everyone! 😃
Exciting news this week - I’m rolling out a massive update for the game packed with improvements, fixes, and some cool new additions to enhance your gameplay experience!
This update focuses heavily on player choice. Now, you’ll have more dialogue options to choose from, including some particularly wicked ones for those who like to play on the darker side! Plus, I’ve added new content tailored for players who prefer to walk the path of darkness. Keep an eye out for a secret shop in Cecily Town where you can snag rare, exquisite items - as long as your reputation is in the negatives, that is. 😉
Additionally, I've made some quality of life improvements to the UI! Now, when you’re browsing through shops, you’ll see discounts clearly displayed, so you know exactly where those savings are coming from. Plus, most menus have been optimized to be compatible with gamepads - perfect for those of you enjoying the game on your Steam deck (I do most of my QA testing there, it plays really well on Medium and High. Ultra… eh, depends on the map).
NPCs now react to your progress in the world, with shops giving discounts for completing quests.
But that’s not all - I’m introducing two new weapons and some fresh gear, along with a handful of new consumables. :D
I hope this huge update stabilizes the game even further. It’s very hard to QA everything as the game is growing with each update, so please keep reporting any bugs or weird issues you may come across! :-)
Hope you enjoy this update, and as always, thanks for playing!




(SPOILERS AHEAD)
CHANGELOG
- Added Hellblade Shasapatha token to his boss fight, granting players a new weapon that can be obtained by trading the token with Altaire, in Snailcliff
- Frostynax Dragon now gives double the coins
- Drogo now has more poise
- Revised Arun dialogue after slaying the dragon and added dialogue choices
- Fixed Arun temple bonfire not appearing on the travel menu.
- Revised ending dialogue with king
- We now track the "Celebrations In Order" quest.
- Poison deals more damage now
- Revised Fenlora's dialogue and added dialogue choices
- Balbino boss fight now has double the health
- Added a conversation to the Soldier in West Bridge with rude dialogue choices
- Fixed orc xaman in bridge not sighting player in Drogo’s Hideaway
- Allow players to sell items to Thorgeir and other Cecily Town merchants after completing the "Orcs at our Door" quest. They will now have discounts as well in these shops!
- Added discounts to the church shop after completing Roberto's quest - the player can also sell items to the priest after completing Roberto's quest.
- Fixed the bug where the Obsidian Samurai could be killed twice, awarding double loot and coins.
- Added damage type absorptions to shields (PIERCE, BLUNT, and SLASH)
- Added posture damage absorption to shields.
- Fixed Tree Trunks not reviving properly when resting at a bonfire.
- Made Tree Trunks exit ambush when attacked.
- Fixed Mario fire bomb reviving incorrectly when resting at a bonfire in the church.
- Fixed black knight boots graphics not showing.
- Added road signs to Cecily Town.
- Improved scrolling with a gamepad on the Blacksmith and Alchemy menus.
- Make the bonfire menu larger so it can be scrollable on a gamepad.
- Added the ill omen helmet.
- Fixed empty chest in Drogo’s Hideaway, above the duo boss fight.
- Orc duo now has more health
- If Thelma is told to toughen up and is after the Elven Stone quest, make her appear dead in the Druid forest
- Added scroll to load games UI panel
- Fixed bug where we were spawning in the middle of bonfires when traveling
- Fixed flowers missing graphics in West Bridge near wood shooters.
- Changed Foil weapon location to be in the pirate house.
- Weapon upgrades should focus on the first item always - the menu sometimes doesn't work on the Steam Deck, fixed!
- The weapon upgrade menu has "Brew" instead of "Upgrade”. Fixed.
- Normalized scene music volumes
- Fixed bug where mage gloves were clipping.
- Fixed gold pickup near the pirate not working. Actually, the player was receiving 6000 gold when entering Druid Forest. :O
- Fixed wall glitch where we could fall off near the crossbow soldiers in Maerimond Cavern.
- Lost coins were not working properly (Ever!!!)… now it’s most likely fixed; we were clearing the stats database and resetting the lost coin info on reloading.
- Twinblades two hands - we should drop IK Helpers on some animations
- Reduced player physical defense for balancing
- Fix bug where Alcino would appear on Hellblade Shasapatha boss fight cutscene even though he wasn't in party
- Hell stairs near the tentacle and lever are now better
- Don't allow push force when backstabbing. Actually backstabbing should look way cooler now.
- CRITICAL: If you are climbing a ladder and switch weapon stances, it breaks the game. Fixed!
- BALANCING: Hellblade Shasapatha is very invulnerable after certain animations; some enemies are too. Damage is not connecting after enemies perform certain actions. Fixed this. Combat should feel better now with hits always connecting (except if enemy dodges)
- Add a check for the crimson ring; if damage is environmental, allow the player to die.
- Fixed null pointer when crimson ring cured player.
- Make it possible for armors to inflict damage on attacking enemies, will be useful for future armors like spiky armor or something like that!
- Improved sharks overall, made them less buggy and added valuable loot for killing them
- Add Dung Ale, a fart potion that makes you invincible for X seconds but every hit you take makes you fart. In the future, the fart will be poisonous to enemies.
- Fix wood trunk enemies' several bugs.
- Allow the player to sell items to Thorgeir after saving Cecily Town. Also added Thorgeir explanation about weapon upgrades
- Add interesting loot to NPCs so you can have better rewards for killing friendlies.
- Added road signs to Cecily Town.
- Adding dashing boots that make the player move faster.
- While talking to the king, added more dialogue options when presenting for duty.
- Added a vendor in Cecily Town that sells odd items. He only appears at night.
- Fixed Bastard Sword heavy attacks dealing too much posture damage.
- Fixed the issue where IK Helpers stopped working.
- Fixed the bug where, when light attacking, we were dealing heavy posture damage.
- All weapons now deal half less posture damage.
- Fixed a book bug in the game of waiting last page.
- Fixed another glitch that allowed the player to fall off in Maerimond Cavern near the second sandworm.
- The Art of Parry mentions parry with a sword; fixed this, we can't parry with weapons right now.
- Made sandworms walk on certain areas in Maerimond Cavern. Actually there’s just one sandworm now. These enemies are very annoying, although I like that about them.
- Fixed the lock-on not working with wolves
- Fixed: Old iron axe does not upgrade on the first level.
- Fixed: River in Maerimond Cavern is not poisonous.
- Increased Stone Knight postures.
- Improved two-hand and jump attack damage values.
- Removed a buggy illusionary wall on Mountainpass Midnight Omen.
- After engaging in a long hour debate, the alchemist is still invisible in the shop. Her health is displayed, and a greeting message as well. Fixed it.
- Changing player appearance based on their current reputation. The player now has eyebrows if they have negative reputation and will gain horns with very low reputation, like in Fable!
- Improved resolver lance size.
- Added more dialogue choices to the story, including more evil choices for evil players.
- Fixed the bug where the Obsidian Samurai could be killed twice, awarding double loot and coins.
- Show discounts applied on shops, with prices striked through and indications.
- The player can now sell items to the church after helping with the Roberto quest; a discount is also given.
- Improve Balbino boss fight by increasing his stop distance, adding more moves. Also changed his music.
- Added Zweihander.
