The Quality of Life Update is Here!
Thanks for supporting RoGlass and me as a developer! As a token of appreciation, I've been hard at work since the 1.0 launch to get some quality of life changes into the game as quickly as possible.
Gameplay Changes, Less RNG!
- Players are now given 2 rerolls instead of 1 when unlocking them.
- Players are now given 4 reroll locks instead of 2 when unlocking them.
- Hitting the restart button now has a greatly increased chance to give tiles not shown in the supply. This should minimize spamming the restart button to receive tiles that you're looking for.
- The power of "Big Combo" upgrades reducing the RNG when rerolling is now more effective for the first few upgrades (and relatively the same when fully upgraded).
- There is now a option to automatically rotate through the game's soundtrack by clicking the music button at the bottom left.
- Players can now pan the camera by click and dragging the right or middle mouse buttons.
- Players can press "R" to restart a round without having to click the restart button.
- Right clicking while holding a tile will now drop the tile back into the supply (unless you have the pointer upgrade that utilizes right click and are holding a pointer).
- The tutorial now appears after doing a data reset.
Visual Changes
- The tile supply is now greyed out when you run out of tiles, and colorful again if you gain the ability to place more tiles that round.
- There are many more resolution options now available.
- You can now shrink the restart button's widget by clicking the arrow icon next to it, freeing up more screen space.
- The close button for various pop up menus is now red and stands out more.
- The music button icon looks much more musical and has 3 different visual states for playing one song, rotating through all songs, and being muted.
- Changed the wording of the "Share the Warmth" achievement to better represent its objective.
- The exit game button is now larger and closer to the rest of the settings, making it easier to find.
- Changed "Ultra" to "Best" in the visual quality settings so there is less confusion on what option is the best.
Bug Fixes
- Fixed an issue that allowed players to hold onto a tile while restarting.
- Fixed an issue that awarded players extra points to total score when restarting (this was fixed in the demo but snuck back into the full version).
- Fixed an issue where starting resolution would show up as 0x0 (I'm not sure if this is fixed since I couldn't reproduce it myself, but I believe I found the cause).
- Language selection should now carry over when doing a full data reset.
- Fixed an issue where fully resetting data twice in a row would reset audio volume to default.
Future Content Update?
As a completionist myself, I'm so happy to hear that many of you have 100%d the game and are looking for more. I've got some ideas on what new content to add to RoGlass, so look forward to a future update. My goal is to add new content onto the end of the game after completing it. What I have in mind is going to take quite a bit of time and experimentation, so please be patient while I figure things out. Thanks again for supporting me and my game, you all are awesome!