Hello!
I've decided to make few important changes about the core mechanics of the game.
Lives as a currency
Lives don't work as a currency anymore. Levels now begin with a specific amount of health (most of the time 100%) and you will just have to survive by the end of the level when the time is up. Once you clear a level, you can go to the next one or replay it to get better results.
Continues
Since lives don't work as a currency anymore, continues (stars) don't make sense so I removed them too. Levels can be played as many times as you want.
Enemies damage
With the previous changes, the game is now easier so in order to balance the difficulty, enemies are more dangerous now. Damage was increased for all the existing enemies.
Level selector
There is a new menu to select which level you want to play, just a regular level picker, which now allows you to replay levels if you want get a better score.

Credits
There is now a screen for credits. Go to Settings -> Credits. Thanks again to people that provided feedback!
Bug fixes
- Soul appears on top of enemies
- Bounding box for soul was too small
- Lives were not properly updated on the HUD
Autumn Update (Coming soon)
There is new content coming to the game, it's already prepared but I'll take some time to polish it as much as possible before release. You can get a sneak peek of the new levels below.


Other features I'm working on for a future update
- Balance difficulty to match the new core changes
- Improve the level selector
- Improve current level design
- Level editor
- Colors editor
- New game modes: Randomly generated
- Leaderboard and Achievements
I'm also working on a demo that will be released after the Autumn Update, if you're still unsure about the game, I hope you can give it a try and decide whether you want to keep playing.
Happy gaming!
- Fiery Squirrel
🔥🐿️