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Change Log v0.2.0

  • The level is now procedurally generated, resulting in a completely different experience each time. If the engine detects there isn't enough blocks, it will clear the board and try again.
  • Generated blocks can now be destroyed by firing at them.
  • New interactive blocks - Lava Block, Water Block, Fire Block, Leaf Block and Bomb Block
  • Element system has been introduced. Example - If water touches a Shock Block or enemy static attack, it will be conducted and can hurt CyberPigeon.
  • Spirit Helpers attacks now collide properly with the level blocks.
  • Reduced the amount of times you have to fire at a television in the shop. And increased the time that the image showing you what to do is available. [Fire at the televisions to buy a powerup assuming there is enough coins]
  • Slightly longer cooldown for the dashing ability. Plus a new animation for when CyberPigeon is recovered.
  • Coin Block will now only give 10 coins. The generated levels usually result in a lot more coin blocks appearing. Coins spawning on the field now have an increased catch area.
  • Change Log will now appear in-game throughout the development period in the Options menu