Hello Riders,
This is a major update featuring a new AI team and numerous other updates in preparation for the implementation of new stage type.

Gameplay
- Rework units spawner: increase total units per team to 60, also limit units per tier
- Added ability to Disassemble and Enhance weapons.
- Added Prestige button to reset all progress after all galaxies completed.
- Rebalance all guns - legendary minigun is quite similar to any other gun of common rarity.
- Increased chance of rare guns with progress
- Tweaked gun mods: nerf damage mods, tweak explosive ammo radius. Roll only one gun in Mod Install window by default.
- Reworked Mortario boss.
- Added multiple explosion packs to AI DistantExplosions module; make bosses spawn multi-stage explosions
- Reworked Space-Station: now it can be destroyed and so the related mission (capturing/defending) fails. Reworked station capture progress bar.
- Update Stage rewards on Map when there are no items left in given category
- Added Repair module.
- Added combat saw unit node.
- Made common drones affected by EMP/hack effects. Removed EMP/hack resists from all common units for now.
- Apply temporary EMP effect to player when go out of stage bounds
- Reduced screen shake from explosions. Added rotational camera shake, also consider distance of shake source from camera.
- Made player invincible after triggering stage portal
- Reduced base radius of Cargo Hook to 2.5 from 4
- Tweaked Proximity scanner to ping with max rate only when very close to Intel area
- Removed Armor module from player's upgrades; RP is refunded if Player has researched it.
- Tweaked loot drops; Scale stage time from 60 seconds to 2.5 minutes with galaxy progression.
- Added conditions to different missions to appear only from/until certain galaxy progress.
- Updated station rank by galaxy progress.
- Reduced Repair pack drop base chance to 60%, but reduce fall-off btw galaxies.
- Added 'damage resist' labels and damage labels for fire effect.
- Increased density of conditions in the generated map.
- Added reset tutorials.
- Added audio transitions to AudioPlayer.
- Optimized destruction of composite objects, Dissolve all sprites on node with multiple sprites.
AI
- Added AI grapple module
- Added move-around-target AI mode.
- Added AI unit with Repair module (it repairs its allies around).
- AI fixed powerUPs order in case multiple powers present of aim- and non-aim types
- AI: Kamikadze units will not explode if the target has left the explosion radius.
- Added an extra chance check when spawning Kamikadze units.
- Fixed calculation of AI shooting pause.
- Reworked rank system for AI units.
- AI/Testing: added Play Bot to automate play testing. Render charts to visualize Play test stats over galaxy progress. Link: https://store.steampowered.com/news/app/2539090/view/5713445657758755531
Graphics/UI
- Redesign all units, added movement trails and unit destroy VFX
- Added Charge module VFX
- Updated Research screen layout.
- Made dust particles Lit
- Added parallax mode to use player's body position instead of camera's position.
- Improved clarity of progress bar module.
- Updated loading screen hints
- Increased camera speed on Map and Research screens.
- Shortened rarity titles in gun install window diffs.
Bugfixes
- (!) Player obtained immunity (on current stage) to kinetic damage after receiving certain amount of kinetic damage
- Fixed: sometimes damage labels can be seen in the wrong position in the 1st frame after spawn.
- Fixed end position of laser line in some cases of unit scaling
- Added more error handling for Collect-Intel missions
- Disabled movement in the first phase of Tutorial
- Fixes: anomalies amount starts from max value sometimes (not increasing gradually)
- UI: make inventory window re-focus last item when context menu is closed
Happy new Year!
