Patch v1.6: Rework HUD
Hello Riders, Now player score is rendered on map stage and in warp portal. Have a great rides!
Hello Riders,
Now player score is rendered on map stage and in warp portal.

Have a great rides!


Hello Riders, Now player score is rendered on map stage and in warp portal. Have a great rides!
Hello Riders,
Now player score is rendered on map stage and in warp portal.

Have a great rides!
Hello Riders, This update fixes "gravity portal " event, so that only player's ship is pulled into portal. Lucky rides!
Hello Riders,
This update fixes "gravity portal " event, so that only player's ship is pulled into portal.
Lucky rides!

Hello Riders, New in this update as by your requests: Added 4 new stage conditions for collision damage Rework "Rudder upside down" condition into "Oscillation Field", while also slightly reduced its "danger" score and now it may appear from difficulty#1 Rework travel preparation
Hello Riders,
New in this update as by your requests:

Have a great spring with happy rides!

Hello Riders, New in this update: Set Comet alert to red color. Made "Rudder upside down" condition appear only from Difficulty#3, and "Weapons kickback" condition from Difficulty#4 (except special galaxies where these conditions are forced at any difficulty!) Added hint that pla
Hello Riders,
New in this update:

Lucky rides!

Hello Riders, Fix tutorial Fixed critical bug in basic tutorial: countdown to portal can be too long if player did spend a lot of time in main menu scene. So basically all time in menu scene was added to countdown timer... "Submit bug report" screen Nn new build you may create bu
Hello Riders,
Fixed critical bug in basic tutorial: countdown to portal can be too long if player did spend a lot of time in main menu scene. So basically all time in menu scene was added to countdown timer...
Nn new build you may create bug report by pressing F3 hotkey on almost any screen,
Or by using "Create bug report" option from main menu.

More error handling...
Happy rides!
Hello Riders, one more update, new changes: Handle error in SceneManager.RefreshCursorState Handle error in Upgrades.InstallGunOption.RenderItem Happy rides!
Hello Riders,
one more update, new changes:
Happy rides!
Hello Riders, added more logs and debug instructions for rare error in Install-Weapon UI (found by Rider with "i7-13700K & GeForce RTX 4070 Ti" ship). Looking into details for fix. Happy rides!
Hello Riders,
added more logs and debug instructions for rare error in Install-Weapon UI (found by Rider with "i7-13700K & GeForce RTX 4070 Ti" ship).
Looking into details for fix.
Happy rides!

Hello Riders, DNA -powered turrets, physics-driven space battles! Adapt, mutate, and upgrade your way to victory in this roguelike epic bundle : For even more DNA/mutation-themed games, check out next-gen puzzle-tactics!
Hello Riders,
DNA-powered turrets, physics-driven space battles! Adapt, mutate, and upgrade your way to victory in this roguelike epic bundle:
https://store.steampowered.com/bundle/45771/_Genome_Guardian_x_Cosmo_Rider__Bullet_Hell_Roguelike_Survival/

For even more DNA/mutation-themed games, check out next-gen puzzle-tactics!
https://store.steampowered.com/app/3362040/Cell_Command/

Hello Riders, This Update Improves UI for spare module system. Happy rides!
Hello Riders,
This Update Improves UI for spare module system.
Happy rides!
Hello Riders, News in this Update: 'Reality tweaker' module The long-awaited Reality Tweaker module is now available to all members of the Cosmo Riders guild! You can unlock it in the Research screen, and it will be automatically installed at the start of every Expedition. This p
Hello Riders,
News in this Update:
The long-awaited Reality Tweaker module is now available to all members of the Cosmo Riders guild! You can unlock it in the Research screen, and it will be automatically installed at the start of every Expedition. This powerful artifact is a must-have for conquering the most challenging galaxies.
During an expedition, you can use the Reality Tweaker from the Map screen to remove almost any stage condition or environmental effect, giving you control over the battlefield.
Supplies are no longer infinite—they are now limited by the capacity of the Warehouse module. However, you can upgrade your warehouse in the Research screen to increase its storage.
Additionally, any surplus Supplies will now be converted into RP when visiting the Map screen.
Happy rides!

Hello Riders, Rework PowerUPs PowerUP modules now have charges and they can be drop from Elites and Bosses. So they also got totally rebalanced to fit their Research Tiers. Added new UI for quick swap and install PowerUP (hold PowerUP key to open PowerUP selector screen). PowerUP
Hello Riders,
Fixed rail battery module.
Added 'unlimited turrets' module mod.
Add 20% component cost for enhancing weapons.
Updated materials for resource items.
Updated map graphics.
Happy rides!
Hello riders, Universe updates Added Boss galaxy Added 'Edge of entropy' galaxy Added events where hostile hackers which can hack and delete our intel about next sectors Weaponry updates Added 'Comet launcher' module Added Sawgun with mods Added Phased replication weapon mods Add
Hello riders,
Thanks, have lucky rides!
Wazap Riders, Quick update: Laser and Radiation cannons are not affected by kickback effects Convert Components into RP in the end of expedition Error handling Lucky rides!
Wazap Riders,
Quick update:
Lucky rides!
Hello Riders, New patch updates graphics in scope of new trailer! Thanks and lucky rides!
Hello Riders,
New patch updates graphics in scope of new trailer!
Thanks and lucky rides!

Hello Riders, New changes Added detailed descriptions into Battle-stage-stats screen. Make player invincible when boss is defeated and destroy all enemy units. Added bonus$ by difficulty to all sources of neuro-bucks rewards. Allow to manage contracts on research screen and btw s
Hello Riders,
Thanks and lucky rides!
Hello Riders, New changes: Added 'Buy mod' and 'Buy attribute' buttons into research screen during expedition, so now you can upgrade your ship btw solar systems. Added 'Discard contract' button (pay fine to discard any active contract). Added 'Convert Influence into Research poi
Hello Riders,
New changes:
Lucky rides!

Hello Riders, Graphics has been updated: backgrounds, projectiles, hit effects and more. Also: Fixed 'portal gravity' stage condition Updated hit audio effects Reduced weapon kickback force by 25% Thanks and lucky rides!
Hello Riders,
Graphics has been updated: backgrounds, projectiles, hit effects and more.


Also:
Thanks and lucky rides!
Hello Riders, This update adds 2 new bosses and stage effect which makes bosses appear during any mission. Happy new year!
Hello Riders,
This update adds 2 new bosses and stage effect which makes bosses appear during any mission.
Happy new year!
Hello RIders, Patch notes: Increased rocket size Updated RiderRankOffline Updated 'inverted controls' galaxy Added achievement for completing all difficulty levels Made Cargo-box deal damage even when not pulled Stop spawning anomalies at the center of stage if there is a mission
Hello RIders,
Patch notes:
Lucky rides!

Hello Riders, Season#4 starts now Top 10 Riders of season#3 Theranius kore GrafOrlockVII lazytoad JERICHO V A L K Y R I A curiouspat Perzerka Mr Jimmy Slims abekkine PS: one Rider obtained over 1 million of credits, which requires proof of source to be recorded, so please feel fr
Hello Riders,

PS: one Rider obtained over 1 million of credits, which requires proof of source to be recorded, so please feel free to contact guild representatives in any convenient ways =)







New enemy flanker unit with Laser and teleportation module.
New enemy unit which shoots "negative" inventory items which deal damage when picked up.
Increased ‘bucks’ stage reward by 100%.
Reduced size of gravity stage to 150 from 180.
Updated move force booster for player ship. Improved Engine module forces and VFX. Now it should be possible to beat the Gravity stage with zero score at 'Engine force' attribute.
Updated collision matrix of enemy and anomaly projectiles (different factions can destroy each other's units).
Fixed spawners that can be stopped after 1st wave on Station defense stage
Removed auto-shooting controls binding.
Handle case when projectile hits owner's node.
Rider can remove one stage condition when restart stage;
Fixed save/load: game is saved on map and battle stage, so can't hack death anymore by restarts in some cases.
Buff AI unit HP bonuses from ranks.
Added bonus reward for extra quick completion of Warp tunnel stage.
Decreased arena stage size.
Tweak missions' params and spawners.
Spawn Sentry Turret at cursor (instead of aiming direction).
Fixed comet offsetFromStageCenter.
Updated tutorials.
Fixed items duplication when reload save game on starting stage.
Updated score calculation logic.
Fixed overdrive cooldown calculation.
Updated demo expeditions.
Reduced collision damage by 25%.

Added stage conditions and effects into Stage Briefing dialog.
Updated loading screen hints.
Split damage labels for explosions by unit.
Updated control bindings.
Fixed: context hint is cancelled for 1st option on dialog start.
Update HUD markers for bots.
Added stats and UI counter for total deaths.
Turn off touchscreen on steam deck.

Added 'Refresh rate' settings.
Added background asteroid belts.
Updated warp jump VFX.
Set color of Spawn VFX by team.
Updated dissolve and destroy VFXs.
Updated map graphics.
Increased hole size for destructible sprites.
Updated area objects' VFX.
Added trails for cargo and explosive boxes.
Reworked destructible sprites and explosions.
Turn off cursor panel in portal.
Update hologram shader.
Added a special HUD for New Year holidays.
Lucky, happy rides and happy holidays!