We're getting close to finalizing Alpha 17... close enough to move things from our develop to our release branch.
Lots of fixes and improvements to be found here in release 566.
Still a bit more polishing and fixing to come over the next several days (not counting the holiday here in the US), but it won't be long now!
Here's what's new in this release!
Improvements
- Increase number of users for turnip shooter
- Traps apply slowing debuffs upon damaging an enemy
- Increase amount of turrets placeable by an engineer
- Increase trap and turret damage
- Added SFX for Small_Turret and adjusted sounds for Turnip_Shooter
- Increase generator delay for orc campaign camp raids
- Give Bluebell a unique outfit. Bluebell will now only be tameable after the Goblin Chieftain is killed
- Make poyo and sheep run slightly faster
- Nerf blacksmith requirement to become an engineer (level 1)
- Reduced critter trap recipe ingredient requirements
- Allow players to set a config to always have gridlines on
- Updated fountain iconics
- Updated various engineer assets - adding spec to several, added base to engineer turret, added iconics
- Better implementation of finding another block to teardown. Teardown will now be faster and hearthlings will drop resources at their feet instead of putting it back into storage while tearing down
- Make repairing doors loop until the entity is fully repaired
- Show number of items placed on item's (iconic and root) unit frame if the item has placement limitations
- For modders: Added way to specify default list of observers on observers component instead of needing to make an empty AI pack
- Herbalists also get a diligence buff so they don't need much sleep while tending to people's wounds
- Decrease materials needed for Tier 2 city fountains
- Warn the player if they have both an smod and a flat folder for the same mod
- Nerf cleric healing exp, but allow all combat units to get a small amount of exp for patrolling
- Make starvinghearthlings always eat food while sitting on the ground. Prevents hearthlings dying because they're trying to grab a chair
- Hearthlings will now prefer to sleep in an unowned bed over a bed already owned by another hearthling. This discoursages hearthlings without their own beds sleeping in other's beds
- Have engineer refill/fix traps and turrets instead of having the weapons destroy themselves when they run out of uses
- Farmer crops now have level restrictions
- Added Rayya's Children watermelon crop
- Add names for building brushes patterns so they mention the names of the voxel colors that are used in said patterns
- Make pets despawn after a day if you decided to release them
- Separate ladder building into common task category versus building category. This way we don't have hearthlings that have build unchecked constantly trying to help build scaffolding
- Updating engineer class icon to match new wrench
- Make hard mode encounters generate slightly slower
- Add some gold trim to the female upgraded worker outfit so that the portrait for the worker will look different from the normal outfit
- Throw rugs are now in the decoration category
- Added plants and trophies categories to the Decorations tab in building editor
Bug Fixes
- Fixed scaffolding not tearing down after save load
- Fixed traps turning towards monsters when attacking
- Pause the game while auto saving because there can be problems if the game is simulating while saving
- Fix bug where herald comes back multiple times if you save/load the game in the middle of the quest
- Fix one bug causing hearthling never becoming hungry
- Make shepherds only go out and get one animal at a time for new pastures. Prevents shepherds constantly moving slowly because they have a large herd of animals following them
- Fix bug in player territory where buildings being designed would not mark territory after performing a save/load
- Fix bug where clerics were trying to walk off to patrol in the middle of combat
- Make level 0 knights have a single target taunt ability that keeps them high on the aggro table. Fix not having aggro override passed into battery context for single target attacks
- Fix bug where defense zones blocked zoning of farms and pastures
- Fix up new game menus to always display centered for large display monitors
- Performance tweaks for combat
- Reduce memory footprint of roads
- Fix for tombstone hover tooltips showing up with bad loc strings in the town inventory UI
