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Demo Update - v0.16.2

Summary

Big QoL patch, improvements, and bug fixes. All in preparation of the upcoming beta. Save file structure has been modified, and previous saves have been invalidated. I apologize for this inconvenience.

Features

  • Control remapping.

  • Voice-over subtitles! These are a work in progress and still have a bit of tweaks required to get them 1:1.

  • Replay button has been re-added.

  • Inventory UI - this shows all the lovely loot you've collected in one single interface.

Changes

  • Clamped cutscene UI to a 1080p resolution width so those of you with ultra wide monitors can have a better experience.

  • When you're progressing through story and challenge stages, it will now automatically select the next stage for you.

  • Ability damage will now display separately from trap damage.

  • Save files have been completely revamped with a new structure that will crunch the file size even more, and provide a solid framework for future content.

  • Audio improvements, new music, and improved balancing.

  • Various new settings have been implemented.

  • Various UI improvements.

Balancing

  • Hero health values have received a bit of balancing. Overall, they are slightly less in the demo. This change was mostly targeting beta content.

  • Gold purchase cost for traps has been removed. This makes early game a bit easier and more fun, in my opinion. It also removes an extra 'invisible' fee on top of building a new tile.

Bug fixes

  • Fixed a bug not allowing players to play challenge mode stages.

  • Fixed an issue causing jittery movement on heroes when they die.

  • Fixed the knockdown effect for Aero Blast.

  • Fixed a soft lock condition during battle.

  • Various minor UI bug fixes.

Closing

I just want to thank you for your time and support. I hope you enjoy playing Heroes Suck.

Thanks for playing!
Kalradia