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Full Release v1.0

WARNING: With the improvement of Plasma Fruit Harvesting and the introduction of Enchantable gear, there have been major saved data changes on all Armour, Tools, Weapons and Plasma Fruit Plants. This will unfortunately break your current game saves preventing a lot of saved objects to not load into the game. I apologise for any inconvenience.

NEW FEATURES

• Added a new Voice actress for Hesicasial. Performed by Brittnay Mustard-Smith.
• Added a new Tameable Succubus Companion that may spawn on player made beds after midnight. A heart is needed to tame her.
• Added a Sacrificial Circle Structure that can be used to enchant all Tools, Weapons and Armour. They generate in the environment and can be found by exploring.
• Added a Magical Blue Flint Statue that appears in some of the Ruins that can be mined for Magical Blue Flint, which is needed for Enchanting items.
• Added the ability to make Flaming Tridents.
• Added an in game Stats & Achievements system accessed via the in game menu.
• Added more furniture to Devil Fortresses including dining tables with lootable Meat and Hearts.
• Added a background to the interaction text, to make it easier to see in front of bright colours and lit objects.
• Added auto-pickup to all tools and weapons.
• Added a bloom glowing effect for all emissive textures.
• Added a Wait and Follow interaction for Companions.
• Added feeding to heal for companions. Give them their favourite food and they will heal 50 points of health.
• Added an Inventory tip about splitting stacks and crafting stacks that appears when you open your inventory.
• Added a reminder that you can shadow sprint.
• Added a reminder that you can use Night Vision.
• Added the ability to unlock a series of Hesicasial’s memories that tell the story of how she ended up in Hell. This can be achieved by killing a Devil using the Consume Life spell.
• You will now get a notification when your inventory is too full to pick up anything else.
• Replaced the old Workbench table model with a whole new and better Workbench Model.

BUG FIXES AND TWEAKS

• Improved the Nightvision.
• Plasma Fruit can now be harvested from Plasma Fruit Plants all in one go.
• Tormented Soul spawning has been slowed down and stretched out over time for optimisation and to allow time for the chance of a Succubus to spawn on the player’s bed before the mob spawning cap is full.
• Slowed down the Dropping of the Player’s Inventory on Death, as too much Inventory dropped too fast was causing the Unity Game Engine to somehow spawn them outside of the game world, throw errors and suffer major performance issues.
• Sped up Hesicasial’s animations in the main menu and inventory window.
• Created a Failsafe fix for a Unity Physics Trigger bug that causes the Lava splashing FX to sometimes get stuck on Companions after they come into contact with Lava.
• Created a Failsafe fix for a Unity Physics bug that can cause the player to get pushed and clipped through the terrain and into lava when spawning into the game. This will teleport the player 50 units high, guaranteeing they will land back down on the ground.
• Applied a work around for a camera positioning bug that happens when the player respawns after they die in lava.
• NPC’s now go idle when a Devil they are targeting goes invisible and if they are a Companion summoned by the player.
• Removed the flammable mechanic on all player made containers to make it more forgiving.
• Decreased the chance of Ruins spawning and increased the chance of Devil Forts spawning for better balance.
• Altered the transparency on the texture material for placing objects.
• Slightly increased the chance of Death’s Tombstones spawning.
• Decreased the chance of Ruins spawning and increased the chance of Devil Forts spawning for better balance.
• Increased the chance of Death’s Tombstones spawning.
• Fixed tamed companions from attacking through doors.
• Increased the cap of spawned mobs to 6 when there is a tamed companion active.
• Increased how often mobs can spawn.
• Reduced how many spiders spawn on mountains.
• Doubled the NPC Devil’s health, and increased their blocking chance slightly, because they were too easy to kill, especially with the most epic weapons.
• Improved the damage decals on objects to be more noticeable for better feedback.
• Added a lot more starting tips at the beginning of a new game.
• Improved the day time Ambient Lighting and added low level Night time Ambient lighting.
• Increased the amount of Magicka Wells that spawn in the environment.
• To make it more forgiving when players die, they now only drop their armour. All other inventory will be kept. You can still retrieve your armour from where you died.
• More Sticks and Stone Shards are given to the player at the beginning of the game and go straight into their inventory.

Build and release context

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.