Hi everyone!
After some few updates and making the game compatible with Steam Deck, I returned back to my regular work on Civilizations update.
This time I would like to show you things.
DEMOGRAPHY
First, I changed how population work in cities, from a single overall population number into something a bit more complex based on ages and groups of demography.
If we have creatures with different ages, why not the same for cities?
We will have three groups of age: young, adult and elder.
Each of them will have different properties, for example in this image you can see that only adults and elder people can be workers and used in the city production.
Also, there is a graph showing how demography is distributed per age.
For now, I will try to keep it simple, but this will allow some more flexibility for future features.

VEHICLE EDITOR
I shouldn't add more scope to the update, but anyway... I think this was needed!
I added a full vehicle editor to the game.
The way it works is similar but a bit different to another very familiar game.
Here, you don't have 3 slots for 3 different types of vehicles (land, water and air). Instead, you have 3 slots for any kind of vehicle.
When you design a vehicle, first you have to add a base component, this will define if the vehicle is for land, water or air. This means, you can create a civilization where all vehicles are ships because the whole planet is a water world.
Also, the base will provide energy for the rest of the components, where each of them will add life, defense and attack power properties to the vehicle.






I hope you like this new additions!
The update is starting to look good and I probably after this everything is going to start progressing faster. So, soon, you will start seeing devlogs more frequently!
See you!
