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March Update 2 - Additional Fixes

Since the March update, we’ve continued tracking issues reported by the community and tightening up a few rough edges across progression, combat, UX, and audio. This patch is a smaller one, but it includes several important fixes to improve consistency and clarity during play.

Progression

  • Updated loot distribution to ensure all remote clients correctly receive loot chests when playing in multiplayer.

Class: Rockbreaker

Rumbling Elbow

  • Fixed an issue where the shockwave did not hit enemies that were laying on the ground.

  • This attack now properly hits OTG enemies and sends them away from the player on impact.

UX

  • Fixed an issue that could cause loss of input when navigating while changing sub-tabs in the Curio menu.

  • Fixed several small typos in text (multiple languages).

Audio

  • Adjusted audio limits to improve voice priority during large enemy encounters.

Thanks to the dedicated Towerborne community, especially those sharing detailed reports and repro steps on Discord. Your feedback helped us identify and address the issues included in this update.

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 22386087 · public branch

    Steam updated · First observed