Hello, before adding controller support we wanted to improve progression at high levels.
These changes should make reach the top of the tower easier, especially if you are a warrior and not a sorcerer.
Balance
- The number of enemies in the "macro dungeon" has been modified. If you've come across it, you know which one I'm talking about.
- The experience of Goblins and advanced Skeletons has been increased.
- The resistance of Yellow and Red rank of Goblins and advanced Skeletons has been reduced.
Changes
- Talent Hemorrhage has been replaced by Duelist: Increases your damage by 5/10/15% when you equip one-handed weapons. The chance of bleeding is no longer increased. Now is a level 20 talent.
- The Brutality talent has changed: Increases your damage by 5/10/15% when you equip two-handed weapons. Stun chance no longer increased. Now is a level 20 talent. Developer's note: High-level sorcery talents provide incredible buffs to advance, while melee talents were very lame.
Bug fixes
- Fixed a bug that allowed arrows to be released when healing if you did a certain combination of equipping and unequipping items. You will no longer shoot when you heal.
- Fixed a bug that prevented you from attacking after blocking until you moved.
- Fixed a bug that showed the health bars of dead enemies when you made an area attack.
Thank you.