With these we release our second major patch during the playtest. Some of you might have noticed that there were patches in-between, without patch notes. Changes made through those will also be listed here.
If you haven't yet, there is still time till the 18.06.2023 to check out Crystal Tower Defense for free and give us your feedback in our Discord sever here.
Gameplay Systems
Path Preview
- With this patch we introduce "Path Preview". Before you finalize the turret/wall placement it will show you the new path your enemies are going to take.

Bulk Selling
- We introduced a new "Bulk Selling" feature. You can now press "X" or the small coin icon, to the right of your turret hotbar (Tip: you can choose your turrets with 1, 2, 3 etc.) to switch between "Sell Mode" and "Build Mode".
- "Sell Mode" is indicated with a red cursor and the coin icon being gold. Once in "Sell Mode" you can sell turrets/walls with a simple click on them.

Turret Unlocks
- You can now buy newly unlocked turrets whilst being inside a run. This is only possible whilst the unlock pop-up is up.
- Currently the needed crystals are tightly calculated with the stage in which you unlock the turrets, so you need to save up on crystals in previous runs.
We hope to hear your feedback on this feature and current turret prices.
UI
- Added various hover/pop-up texts over icons and ui elements.
Lootbox Scene
- Added a UI element showing how many crystals you received whilst opening your lootboxes at the end.
Audio
- Increased the maximum possible audio.
Bug Fixes
- Fixed: Getting stuck in the Armory tutorial
- Fixed: Selling an obstacle 2x2 only sold a 1x1 space, blocking the path without an option to remove it
- Fixed: UI overflow in Steam Leaderboard (this can be found under Statistics => Highscore)
- Fixed: Unable to switch turrets whilst having one selected ("Build Mode"), without deselecting the current one
- Fixed: Main Menue UI disappearing
