Developer postOriginal post (opens in a new tab)

More Bug Fixes & Slight Balance Adjustments

Bug Fixes

  • Fixed low FPS/lag leading to weird enemy behaviour
  • Fixed bullets becoming too slow => Increased bullet speed proportional to enemy speed.
  • Improved bullets circling enemies => Increased enemy/bullet hitbox, increased bullet speed
  • Improved Blinking Boulder (the one that come from the green crystal enemy) => Now spawn in a smaller location and follow the path. If the enemy lands off path, tries to get back onto the path.
  • Fixed Blinking Boulder circling the end portal
  • Fixed Digging Defender range indicator
  • Fixed Digging Defender animation to fit reload speed

We implemented more logging to be able to better reproduce bugs and find them faster. If you run into any weird behaviour please contact us about it in Discord or Steam.

Known Issues

  • Blinking Boulder has a low chance of becoming indestructible - we received some logs already and are investigating this. If you run into the problem, please contact us.
  • Having very low reload time and a lot of turrets leads to lag - we have a list of changes that we need to work through, which will improve overall perfomance.

Balance Adjustments

  • Reload Buff Zones value divided by 2 - e.g. 10% => 5%
  • Added a fixed turret min. reload time that is not depending on the added upgrades. This min. reload time can only be overwritten by the "Rage" ability

Minimum Reload Time

  • Spinning Sentry - 0.02225
  • Laser Lancer - 0.5
  • Grenade Gun - 0.675
  • Thundering Turret - 0.75
  • Bombarding Battery - 1.2
  • Digging Defender - 0.75
  • Missile Matrix - 1.2