● Completely reworked the map system. It can now be zoomed out very far, and dragging it is very smooth. However, in old saves, areas where the fog of war has already been revealed require the player to run there before that area's map is permanently generated. New saves do not have this issue.
Also, map-related mods may stop working.
● Greatly improved vehicle tire stability. Tires hitting other objects no longer launch the entire vehicle.
● The heavier the vehicle, the higher the damage when hitting zombies, while damage taken by the vehicle itself remains low and unchanged.
● When a vehicle knocks down a tree, the tree now skips the falling animation and directly spawns log resources on the ground.
● Fixed the issue where vehicles got stuck or launched when hitting small stumps, small trees, and other small objects. These small objects can now be crushed without damage, making driving smoother.
● Fixed the bug where after a vehicle hit a zombie, its own blocks shattered and caused the vehicle's speed to drop to zero.
● Fixed the bug where a player or zombie standing on the tires of a moving vehicle would launch the vehicle.
● Fixed the bug where traps on rotors almost never triggered.
● Fixed the bug where a high-speed rotor could not deal impact damage to zombies. Now, the farther a block under the rotor is from the rotor, the higher its angular velocity, and the greater the impact damage.
● Fixed the jitter issue when holding the right mouse button to rotate the view left and right at under 50 FPS. Fixed the jitter issue when zombie models turn left and right at under 50 FPS.
● Fixed the bug where vehicles continuously damaged their parts when hitting dead zombies.
● Fixed the bug where the pistol occasionally failed to hit targets when fired.
● Fixed the Mod upload file size limit and fixed the upload timeout issue.
● Fixed the bug where some asynchronously loaded assets were not properly terminated when returning to the main menu scene.
● Fixed the issue where painkillers could not be recorded by saves after use, causing the icon and damage bonus to disappear after loading.
● Fixed the issue where the Adrenaline talent displayed [Stamina Cost -5%] but actually caused jumping/running to restore Stamina instead.
● Fixed the issue where every save (including autosaves) reduced the [Feign Death] cooldown, causing the cooldown to end early.
● Fixed the bug where the [Genetic Damage] state was abnormal after death and revival. This bug caused errors when deleting talents again and displayed two Genetic Damage icons when stacks were depleted.
● Fixed the issue where, when "Interact (F)" and "Take All" were bound to the same key, pressing "Take All" to loot a container did not automatically close the window.
● Fixed an issue that could cause buildings in saves to be permanently lost.
● Fixed the issue where, after entering a large world seed (such as 7211111511), saving and then loading changed the seed value.
● Fixed the issue in the Mod browser where titles containing an English apostrophe (') were incorrectly displayed as "undefined".
● Fixed the bug where a single callback throwing an exception in the global update loop would interrupt other callbacks in the same frame, and F8 error logs now include loaded mods and versions along with the mod patch attribution of the erroring method.
● Fixed the issue where the character's head was not displayed after leaving the vehicle driver's seat.
● Fixed the occasional game crash when destroying ruin buildings in ruin areas.
