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Balancing/Pacing changes

- Made the default volume to be the max possible
- Reduced the difficulty a bit
- Reworked the crimson woods beginning
- Fixed villain death audio on stage looping
- Reduced the Players' box collider width so it's closer to
the ground check width
- Fixed a floating point comparison making the player
to be falling when it wasn't
- Updated the Players' speed
- Fixed progress bar content extrapolating the bar frame
- Updated the source glow dissolve on the progress bar
to use the stage color
- Fixed a bug with changing scenes playing villain
explosion