Daniel Haddad, Creative Director (@Blacksmith)
Working with the LDs and with Derek on executing the new Loot and Stat changes we talked about in the Devstream .
Danny Araya, Creative Director (@DannyAraya)
Freaking Adam out with Intro ideas!
Abraham Abdala, Lead Tech Animator (@Broham)
Pets, Weapons, Marketing tech art, accessories, some polishing, some bugfixing and final touchups for the update!
Joshua Javaheri, Lead Tech Artist (@javahawk)
Final push for another fun update!
Chris Flores, QA Lead (@likethatwhenigothere)
So QA is starting to shift our focus from community issues to testing the new content from the next update. Stuff is coming in super hot and, as usual, coming down to the wire.
Jason Yu, Associate Producer (@urfyness)
All the pieces are finally starting to come in for our next big patch, so we’re heads down and super focused. In the meantime, we’ve got a smaller hotfix coming out sooner that contains crash fixes and resolves some more lag issues that people have been reporting.
James Reid, Software Programmer (@Driscan)
Making the UI things, working on Onslaught UIs, working on Pet UIs, making the UI things…..wait, I already said that.
Did a “speed” run of Super Metroid over the weekend. Trying to remember where everything was without looking it up. 4 hours and 51 minutes at 82% completion. I R LEET! :-( Watching some speedruns now and man….do I feel like I suck at games...these dudes are insane.
Adam Stow, Associate Producer (@TE-Stow)
Typical patch wrap-up production stuff aside, we have a few new faces interviewing and joining us around the studio. Exciting stuff to see more talent coming aboard!
Jesus Diaz, World Builder (@N3oDoc)
Adding the final touches to the hot springs level.
Daniel Diaz, World Builder (@DanielKaMi)
Still working on the hot springs level. We're focusing on the small details now. I'm not sure if this was mentioned previously, but this map will feature a cool secret! Stay tuned!
Dani Moore, Remote QA Manager (@Dani)
Cleaning the RQA pipes and getting them ready for the onslaught of new bugs to come.
Philip Asher, Marketing Director (@pmasher)
Figuring out when our next patch date will be… soon… sooner… later… a lot later?… It’s something we’re actively talking about now! There’s lots of fun stuff in the pipe in our next three milestones that we can’t wait to share with all of you.
Josh Isom, Community Manager (@iamisom)
My legs are covered in poison ivy. My body reeks of calamine lotion. I take back what I said in a prior Dev Log: I hate the outdoors.
My favorite threads this week:
- Future of DD2 and Defense Speed : @mktsang started a thread about one of the big changes coming: Defense Speed will be moved from a main stat to a passive. You can learn all about it in this Devstream . How do you feel about this change?
- Is Teamwork Getting Worse : @Fozzie sparked a conversation about the state of cooperative play in DD2. Is it getting worse? We’d love to hear your thoughts on how to improve cooperation between random players.
- So Item Wipe or Just Re-roll : @Fozzie strikes again with this thread about item wiping vs. re-rolling. What do you think we should do?
