Defenders! The Harvest Moon Festival has returned to Etheria! Farmer Tom is back, the Town has received a seasonal makeover, and a brand-new limited-time map gives you another way to earn event rewards. This update also brings new Hero abilities, new Shards, balance changes, and
Defenders! The Harvest Moon Festival has returned to Etheria! Farmer Tom is back, the Town has received a seasonal makeover, and a brand-new limited-time map gives you another way to earn event rewards. This update also brings new Hero abilities, new Shards, balance changes, and a collection of fixes.
Harvest Moon Festival
Farmer Tom is back! He has set up shop once again, selling his famous bags full of special produce with him. The Town has also received a festive makeover for the duration of the event.
The Royal Tavern
Welcome to the Royal Tavern, a new limited-time event map. Step inside and take on its challenges to earn event Tokens and Talismans.
This map also has some special rewards waiting for Defenders who are brave enough!
Crystal Evilwick - a guaranteed one-time drop.
Tavern Keeper Plushy
The REAL Tavern Keeper Plushy
Golden Tavern Keeper
New Hero Abilities
The Squire, Huntress, and Apprentice have each received a new ability to replace Heal. These abilities are designed around each Hero's strengths and give them a new tool to use in combat.
Squire - Wounded Pride: The Squire heals himself and gains a damage boost based on how low his health was when the ability was cast. The closer he is to defeat, the bigger the payoff.
Huntress - Adrenaline Rush: The Huntress enters a heightened state, gaining increased damage, movement speed, and jump height while healing over time.
Apprentice - Overcharge: The Apprentice empowers his attacks, causing each hit to deal increased damage while also healing him and restoring Mana.
New Shards
Overcharge Power: Increases Overcharge's damage boost by X%.
Second Wind: Adrenaline Rush restores X% of your Mana per second for 8 seconds.
Salt in the Wound: Increases the Hero Damage boost from Wounded Pride by X%.
Blood Money: While Wounded Pride is active, each enemy you kill restores X% of your Mana.
DirectX 11 support
DD2 now supports DX11!
In our testing, DX11 gave a 1.2x to 1.5x FPS increase, how much you gain depends on your hardware and on what's happening on screen.
DX9 is still supported and stays the default for now, so switching over is completely optional. You can enable DX11 by launching the game using the "Dungeon Defenders II (DirectX 11)" option.
Hero Balance
We're also making a number of changes to Hero Abilities across the roster.
Squire
Taunt: Damage reduction increased from 15% to 40%.
Taunt: Movement speed bonus increased by approximately 67%.
Sword Beam: Damage increased by approximately 56%.
Seismic Slam: Damage increased by approximately 47%.
Seismic Slam: Animation speed increased by 75%.
Heal has been replaced by Wounded Pride.
Apprentice
Mana Bomb: Can now be cast while moving
Mana Bomb: Damage increased by approximately 27%.
Mana Bomb: Range increased by 50%
Mana Bomb: Cast time reduced from 2.0s to 1.5s.
Tornado: Cast rate increased by 50%.
Tornado: Damage increased by 50%.
Heal has been replaced by Overcharge.
Huntress
Piercing Shot: Can now be cast while moving.
Piercing Shot: Now costs a fixed 60 Mana instead of consuming all Mana. Damage no longer scales with Mana spent.
Piercing Shot: Base damage scalar reduced by approximately 64% to account for the new fixed cost.
Piercing Shot: Cast speed increased by 150%.
Piercing Shot: Projectile speed increased by approximately 67%.
Concussive Shot: Damage increased by 20%.
Concussive Shot: Projectile speed increased by 50%.
Heal has been replaced by Adrenaline Rush.
Monk
Pole Smash: Damage increased by 70%.
Pole Smash: Can now be cast while moving.
Defense changes
Puffer Fish: Range increased by approximately 13%.
Puffer Fish: Poison damage increased by 25%.
General changes and bug fixes
Shiny items can now be disenchanted back into their plain versions.
Shard Dust can now be used to purchase up to 99 Shards at a time.
Confetti Cannon: Fixed the upgrade scalar incorrectly applying 10% per upgrade instead of the intended 25%.
Tesla Coils: Fixed the upgrade scalar incorrectly applying 15% per upgrade instead of the intended 20%.
Dragon's Nests: Fixed the upgrade scalar incorrectly applying 15% per upgrade instead of the intended 20%.
Jack of All Stats: Fixed Crit Damage scaling not applying correctly to Boost Aura and Buff Beam.
Fixed a mismatch between the stats shown on gear and the stats shown on the Hero Stats screen. Both now display the same values after the stat squish.
Bug Fixes Fixed a bug that caused Headstrong enemies to ignore being stunned through freezing or petrify Fixed a bug that caused relics without a crit damage/chance roll to gain a phantom +1% bonus to those stats (e.g. Godly relics didn't get the bonus, but Legendary relics did)
Bug Fixes
Fixed a bug that caused Headstrong enemies to ignore being stunned through freezing or petrify
Fixed a bug that caused relics without a crit damage/chance roll to gain a phantom +1% bonus to those stats (e.g. Godly relics didn't get the bonus, but Legendary relics did)
Fixed people being able to join in late waves after flipping their lobby to public
Fixed Find My Item to properly pull items from your stash while in a map
Fixed "Give Host" context menu not appearing
Fixed an issue on controllers where L2/LT didn't function properly in the Tinkerer and Blacksmith
Applying Goblin Item Insurance has been changed to L3/Left Stick on controller while in the Tinkerer
Reworked Onslaught loot progression to be based directly on the current floor number rather than Power-Rating (PR), resolving tier mismatches and over-capped upgrades.
Adjusted item Chaos tier tags in Onslaught to match the floor's equivalent tier instead of back-calculating from item power.
Capped the maximum drop enhancement level in Onslaught (defaulting to 6/10) to prevent items from dropping with maxed-out upgrades.
Rewrite for Host Permissions on map transitions, plus party leader persistence
Added Claim All for the mailbox (Redeem Codes)
Made mailbox redeemed codes less likely to disappear on a session switch (won't cover all cases, but most)
Bug Fixes Fixed controllers selling items when transferring to the shard vault. Fixed an issue where multiple nodes on a node-type tower were causing it to multiply the output. Fixed an issue where unequipping and re-equipping shards on a node-based tower caused its effects to mu
Bug Fixes
Fixed controllers selling items when transferring to the shard vault.
Fixed an issue where multiple nodes on a node-type tower were causing it to multiply the output.
Fixed an issue where unequipping and re-equipping shards on a node-based tower caused its effects to multiply.
Fixed a controller navigation issue that would cause menu selection to skip.
Bug Fixes Fixed an issue where lobbies would become bugged, letting you walk through spawn barriers, never start the match, etc. Fixed an issue where you'd get stuck on a loading screen if other player(s) readied up before you finished loading after retrying. Fixed Auto Ready not
Bug Fixes
Fixed an issue where lobbies would become bugged, letting you walk through spawn barriers, never start the match, etc.
Fixed an issue where you'd get stuck on a loading screen if other player(s) readied up before you finished loading after retrying.
Fixed Auto Ready not disabling itself after the match has ended (was requiring you to press G once to cancel it, and a second time to move on).
Fixed an issue where you'd sometimes lose all air strafing abilities after an assassin pounced on you.
Fixed the Summary screen sometimes not appearing after a map completion.
Fixed an issue where party members would sometimes get split up when going to the next map.
Fixed an issue where console players were unable to search in the Find My Item UI.
Fixed a bug where extended stats for items with a roll over 100% were showing as 1%.
Pylon Shards now correctly emit their buffs from all nodes on a tower.
Ungilded shards in the shard vault are now reset properly upon an Ancient Power.
Added Templar shards to Survival bags.
Fixed Water Set description.
Fixed Golden Blessing Damage % not working.
Fixed Divine Relic procing Hero damage effects.
Quality of Life
Find My Item's tooltip is now clamped to the side of the Find My Item UI, resolving issues on higher and stretched resolutions.
Camera on controller when placing defenses now respects your default camera settings.
You can now disenchant shards directly from the shard vault, and sell inventory items directly from the vault too (no more exiting and re-opening the vault for inventory management).
+10 in the Ascension tab has been replaced with +100, and +100 has been replaced with MAX — MAX will fill the selected skill to its max level (or spend all available points into it).
You can now buy and list items in player shops during the combat phase.
Added Controller Hot-Swapping for PC — allowing seamless swapping between keyboard and controller without flipping any toggles.
Host & Party
Added "Give Host" to the pause menu context dropdown.
Added a "YOU are now host" popup when given host.
Host permission rewrite to hopefully persist across sessions.
Balance
Added a 5 second cooldown to Malthius' Heal ability.
Bug Fixes Tower-inspect SETUP panel now is sized to its content instead of the tower's main-stat content. Each rolled stat's now shows exact roll % on the item ALT/detail hover Abbreviated the item-tooltip stat bonus number so large values stop clipping Storm Set now has the prop
Bug Fixes
Tower-inspect SETUP panel now is sized to its content instead of the tower's main-stat content.
Each rolled stat's now shows exact roll % on the item ALT/detail hover
Abbreviated the item-tooltip stat bonus number so large values stop clipping
Storm Set now has the proper 5 second cooldown
Fixed display value on Golden Blessing
Divine relic now has the proper damage type it no longer procs Hero Effects
Fixed templar crit chance
Fixed fallen knight Aquarion display being fallen
Fixed Divine Surge shard now works properly
Air Burst shard: increased exposition range from 600 to 1000
Fixed an issue where waves would lose their /5 indicator, preventing progression to the Build Phase and effectively bricking the lobby.
Pylons now emit their buffs from all nodes instead of just one.
The Damage Done Last Wave tooltip when retrying a failed wave now correctly displays the damage dealt instead of always showing 0.
Controllers can now look up and down while placing a tower.
Bug Fixes Fixed Elemental Rumble weekly challenges awarding incorrect armor and stones. Corrected the names of the golden and poison Orcs and Mages in Elemental Rumble. Fixed stone drop rates for the poison and gold elements on Normal and Hard difficulty. Added Poison and Golden
Bug Fixes
Fixed Elemental Rumble weekly challenges awarding incorrect armor and stones.
Corrected the names of the golden and poison Orcs and Mages in Elemental Rumble.
Fixed stone drop rates for the poison and gold elements on Normal and Hard difficulty.
Added Poison and Golden counter passives.
Fixed shard descriptions for Golden Reckoning, Gilded Bane, Lingering Luxury, Executing Smite, and Aegis Aid.
Fixed the weapons and flair on the Aquarian skin.
Fixed Midas Trap damaging other defenses.
Fixed the Midas Trap shard description to read "Golden Duration" instead of "Gilded Duration."
Fixed Templar's defense crit chance and damage passives.
Fixed Templar's Overheal passive to grant the correct amount of overhealth.
Fixed the Templar icon missing from swords and axes for valid heroes.
Fixed Combat Conditioning having more upgrades than intended.
Fixed the Golden Knight tooltip showing a stun duration of 0 seconds.
Fixed ranged enemies targeting the head of the Golden Knight.
Fixed both new Promenade maps not working on Xbox.
Fixed a node issue that caused an incorrect DU count.
Fixed Goblin Siege Rollers teleporting backward into the spawn.
DU is once again split evenly between all players (the Mana Shortfall fix is still in place).
Attempted a fix for host privileges not carrying over between replays and other map transitions.
Fixed the build phase being able to start before the previous combat phase finished.
Fixed a crash related to the material and shard vault.
Removed the non-functional "Rejoin last match?" pop-up.
Set an end time for the Defender Pass.
Fixed an issue where Endless boss waves would not end when the boss died.
We will push the same hotfix for consoles tomorrow.
Defenders, we are very excited to launch our biggest update for Dungeon Defenders 2: The Golden Crusade update. This update includes a new hero, new maps, a new boss fight, new elemental rumble elements, new pets, new skins, memory optimization for consoles and A LOT of quality o
Defenders, we are very excited to launch our biggest update for Dungeon Defenders 2: The Golden Crusade update. This update includes a new hero, new maps, a new boss fight, new elemental rumble elements, new pets, new skins, memory optimization for consoles and A LOT of quality of life / bug fixes.
New Hero: The Templar
A knight blessed with divine power and arcane magic, the Templar protects the innocent with his golden touch. His abilities combine devastating offense, protective auras, and restorative magic to turn the tide of battle.
Shield Bash: Slam your shield with your sword, dealing damage in a frontal area. Enemies hit are Gilded, turning them to gold and causing them to take x% increased damage.
Divine Judgment: The Templar slams the ground, dealing impact damage and leaving a zone of Divine Judgment that damages enemies over time. Allies inside the zone take % reduced damage.
Smite: Calls down a pillar of mystical fire at a target location, dealing damage over time to enemies while healing nearby allies.
Aegis Shield: Summons three golden shields around the Templar and nearby allies, granting damage reduction and healing over time.
Defenses:
Midas Trap (Trap): A golden pressure rune that activates when stepped on. Enemies caught are transmuted into gold for a short duration, taking increased damage from all sources.
Golden Knight Armor (Blockade): Summons a suit of enchanted golden armor animated by divine light. The Golden Knight boasts immense durability and delivers crushing blows to nearby enemies.
Anti-Air Cannon (Anti-Air Defense): A heavy golden cannon designed to pierce the heavens. It only targets flying enemies, unleashing radiant blasts at extreme range.
Divine Relic (Damage): A radiant relic that channels divine energy to smite enemies from above. It selects random enemies within range, striking them with beams of celestial fire.
Shards:
Aegis Safeguard: While Aegis Shield is active, increase your armor by x%.
Shielded Smackdown: While Aegis Shield is active, increase damage by x%.
Aegis Fortitude: While Aegis Shield is active, gain x% damage reduction.
Aegis Aid: Increases the healing of Aegis Shield by x%.
Harmonized Justice: Increases the damage and healing of Judgment’s ground zone by x%.
Empowered Judgment: Increases Judgment's damage by x%.
Golden Reckoning: Increases Judgment’s damage against Gilded enemies by x%.
Divine Flow: While inside Judgment, gain 25 mana every X seconds.
Divine Ward: Increases the Templar's armor by 25%, causing enemy projectiles to deal x% of their original damage.
Gilded Bane: +x% damage to golden enemies.
Holy Aura: Blocking summons an aura that deals x% of your armor as damage to enemies.
Combat Conditioning: Attacks grant +x Hero Damage and Armor per stack. Stacks up to 15 times. Resets completely after 3 seconds of not attacking.
Midas Might: Increases Midas Shield’s damage by x%.
Lingering Luxury: Midas Shield’s Gilded effect lasts X seconds longer.
Golden Volley: Midas Shield throws 2 additional projectiles and lasts X seconds longer.
Precision Smite: Increases Crit Chance of Smite by x% and increases Crit Damage by 50%.
Empowered Smite: Increases Smite's damage by x%.
Executing Smite: +x% Damage to Enemies below 50% health.
Air Burst: When the Anti Air Cannon hits a target, it explodes dealing x% damage to nearby enemies.
Gilding Blow: Anti Air Cannon has a x% chance on hit to stun target for X seconds.
Divine Surge: Divine Relic has a x% chance to deal x% more damage.
Divine Precision: Divine Relic gains 100% Crit Chance but reduces Damage by x%.
Enchanted Armor: Imbues the Golden Knight armor, increasing health by 25% and making enemy projectiles deal x% of their original damage.
Golden Renewal: Each time your Golden Knight attacks, it heals for x% of its max health.
Brittle Alloy: Increases the damage increase of Midas Touch's golden effect by x%.
Golden Feet: Midas Trap reduces enemies movement by x% for X seconds.
Defender Pass:
New skins:
Golden Knight Dryad
Fallen Knight Cyborg
Golden Knight Gunwitch
Fallen Knight Aquarion
New Flairs:
Crown of Light (Head)
Crown of Light (Back)
Chain of Faith (Waist)
Aegis Ring (Feet)
New Pets:
Griffin
Evil Griffin
Tiny Goblin Mech
New Maps!: Promenade Golden Down / Nightfall
New Boss Fight: face the Airship & the Goblin Mech on Promenade Golden Dawn:
Elemental Rumble: New Elements!
Golden Elemental: Enemies are immune to Stuns, taking 200% Physical, and Magical damage, 50% from Fire, Water, and Earth, and 25% Poison damage.
Golden Elite: 25% of enemies are Elites, which have 50% more health, deal 25% more damage, move 30% slower, and take 50% less damage.
Poison Elemental: Enemies are immune to Slow , taking 200% Earth, 50% from Poison, Physical, and Magical damage, and 25% Water damage.
Poison Elite: 25% of enemies are Elites, which have 50% more health, deal 25% more damage when they die they will leave an area that deals damage and reduced damage of hero and towers by 50%.
New gear sets:
Golden Set:
2 / 4 Bonus: +5000 Ability Power and Armor
4 / 4 Bonus: Abilities activate Golden Armor. While Golden Armor is active, gain 15% increased Ability Power, regenerate 5% of maximum Health per second, and take 40% reduced damage for 5 seconds. This effect can only trigger once every 10 seconds.
Poison Set:
2 / 4 Bonus: +5000 Hero Damage and Ability Power
4 / 4 Bonus: Poison enemies on hit, dealing magical poison damage equal to 300% of your Hero Damage and Ability Power each second for 5 seconds. Poisoned enemies take 25% increased damage from all sources. This effect can only trigger once every 5 seconds.
All Ancient Gear can now be sold for 1 - 3 godly orbs
Bug fixes / Quality of Life:
Fixed an issue where the node-based towers were not being correctly destroyed.
Fixed an issue where the Game Browser UI would automatically expand but would not display the button needed to collapse that automatic expansion.
Fixed an issue where the game would crash when disconnecting an audio device (PC).
Fixed an issue where some Jester cosmetics were not working correctly.
Fixed the "critical miss" shard showing a negative crit chance as +100%.
Fixed sound volumes resetting to default after each map load.
Fixed boss waves occasionally giving zero tower mana.
Fixed a build-mana shortfall that left the match one mana short in larger parties.
Console memory optimizations that fixes lots of crashing issues.
Fixed an issue where sometimes a tower would shoot at nothing if a target died too early.
Enemies that got stuck inside the spawn area (soft-locking the wave) are now nudged back onto their lane, or cleared out as a last resort, so waves keep moving.
Fixed getting stuck on the loading screen forever after using Retry from a wave: the game now recovers and rejoins.
Fixed losing a shop listing item when retrieving it while your inventory was full.
Pet stat rolls can now actually reach the top of their range (previously the maximum value was just out of reach).
Hero Picker edit/reorder now places your heroes exactly where you put them, even when not all hero slots are filled.
Many stability and crash fixes across towers, abilities, menus, spawning, pets, and the minimap.
Tower tooltips now show the same, correct numbers for every player in the game (they could previously show different or wrong values depending on who was looking).
Camera now starts fully zoomed out on every map.
Defender Pass popups now respect your "Hide Loot Pop-ups" setting.
Enemies stuck in the spawn area are now automatically freed so waves can't stall.
Allow heroes to place towers while hovering/jumping/etc
New Features:
Inspect a Tower to See Its Full Build: Aim at any tower and its tooltip now shows the complete setup: the relic (with its name in its rarity color and its Power), the relic's mods with their roll quality, and every shard socketed into it (gilded shards shown in gold). Works even for towers that were already placed before you joined the game, so you can hop into a match and instantly read someone's build.
Equip Shards Straight From Your Shard Vault: When you click an empty shard slot, the shard picker now also lists the matching shards sitting in your Shard Vault, not just the ones loose in your inventory. Pick one and it's pulled out of the vault and equipped in a single click. No more digging through the vault first.
Perfect-Item Rainbow Border: Items with a 100%+ roll now have an animated rainbow border everywhere they appear (inventory, player shops, vault, and more). Hold Shift to also give them an ornate gilded frame, perfect for showing off your best gear in screenshots.
Shard Vault No Longer Wipes Shard Levels: Putting a leveled-up shard into the Shard Vault used to reset it back to Level 0 when you pulled it back out. Shards now keep their level (and gilding) through the vault. Leveled shards sit in their own stack so their level is never lost, and the vault entry shows the level right on the name.
Smarter Shard Picker: The shard picker is now sorted alphabetically, with your inventory shards listed first and your vault shards after, so matching shards (like a "Destruction" and a leveled "Destruction") line up right next to each other and your loose inventory shards always come first.
Use Shops & Inventory During Combat: Browse, sell, and inspect your gear while a wave is in progress. (Changing your active loadout is still locked during combat.)
Pet Reroll "Keep Rolling": Rerolling pet stats now lets you keep rolling continuously on both the console popup and the PC stable, plus a fix for a reroll that could get stuck.
Faster Player-Shop Buying: Reduced the cooldown from 15s to 1s between player-shop purchases so buying multiple items in a row is much snappier.
Match Host Protection: The player who starts the match is now a protected host: they can't be kicked, host passes to someone else if they leave, and in public matches only the host can remove players.
Public/Private toggle mid-match: Hosts can now flip a match between Public and Private at any time from the pause menu, no need to back out and restart.
Host can force-start combat: The match host can skip the ready-up wait and start the next wave immediately (Ctrl+G / L1+Back), with a host-only prompt so it won't trigger by accident.
Store consumables in the Material Vault: Popcorn Machines, salves, candies, tickets and other consumables can now be stored in the Material Vault in stacks of 9,999, just like crafting materials, automatically covering current and future consumables.
Find My Item: A new search tool (Ctrl+F / R1+Y) that scans every container at once: equipped gear, bag, gear vault, shard vault, and material vault, and tells you exactly where each match is. Search by item name or by mod, and right-click any result to pull it straight to your bag.
Added auto ready-up feature.
Unlock Camera for Controller while placing defense: Left stick still rotates defense, right stick moves camera now.
Known Issues:
The Aquarion's Dark Knight skin has some visual issues with its weapons and cosmetics. This is purely visual and will be fixed in a future hotfix.
The Elemental Rumble timer may occasionally display incorrect values. This is a visual issue only and does not affect gameplay.
SHOP Added a feature that hides bundles/items you already own in the Emporium. New Etheria Essentials Pack bundle !: This bundle includes All Heroes, 4 Hero Slots, Max Bag Slots, Max Vault Slots, Shard Vault, and Material Vault. The new Etheria Essentials Pack is on sale (25% off
SHOP
Added a feature that hides bundles/items you already own in the Emporium.
New Etheria Essentials Pack bundle!: This bundle includes All Heroes, 4 Hero Slots, Max Bag Slots, Max Vault Slots, Shard Vault, and Material Vault.
The new Etheria Essentials Pack is on sale (25% off) for 24 hours after you complete the campaign. This 24-hour sale also applies to players who have already completed the campaign.
BUG FIXES
Fixed missing enemy schedules for lane spawners on Western Carnival (C11, Wave 3).
Fixed an issue where Defense Upgrades were not correctly downgraded by the Protective Downgrade Servo on the Physical Wall defense.
Fixed an issue where the Haste Infusion shard was tanking server performance.
Fixed a small visual bug where the equipment icon wouldn’t appear in the Advance UI screen when the item was Ancient.
Fixed an issue where the Nimbus Reach map was unplayable on consoles.
Fixed an issue where the Frostweaver secondary attack was using an incorrect damage type.
Fixed an issue where the Empowered Arcane Mark shard was not appearing in the Shard Shop or dropping from Shard Packs. This shard can now also be used with the Adept.
Reworked Winter's Edge shard: Your attacks deal X% of your Hero Damage as Frost damage. This effect can only occur every 0.5 seconds.
Greetings, Defenders! We’re excited to announce that the Festival of Hearts event has returned to Etheria! Once again, defenders can visit Violet Marygold to obtain exclusive event rewards. This year, we’re introducing a new pet to the festivities: Angry Cutie ! Don’t let the ado
Greetings, Defenders!
We’re excited to announce that the Festival of Hearts event has returned to Etheria!
Once again, defenders can visit Violet Marygold to obtain exclusive event rewards.
This year, we’re introducing a new pet to the festivities: Angry Cutie! Don’t let the adorable looks fool you, this feisty little companion is bursting with cutiness… and attitude. This pet will drop on all expedition maps.
The Festival of Hearts event will run through March 11. Be sure to join the celebration before it fades away once more.
Returning Festival of Hearts Cosmetics
Hunter Cupid Hunter Costume - 800 gems.
Valentine's Accessory Bundle - 1280 gems. This bundle includes;
Cupid WIngs
Heart Glasses
Crown of Hearts
Floating Hearts Ground Flair
Festival of Hearts Bundle - 1900 gems. This bundle includes;
Cupid WIngs
Heart Glasses
Crown of Hearts
Floating Hearts Ground Flair
Hunter Cupid
Bug fixes
Ruins maps no longer use the winter theme.
Fixed Werewolf general being usable on all heroes.
Fixed struck by inspiration and inspiring strikes not being usable by the Cyborg.
Fixed an issue where towers placed outside the boss arena would cause the Jester to attack them instead of teleporting back into the arena.
Bunnies no longer spawn from Dark Mages.
Dark Mages and Witches no longer heal bosses.
Tweaked a bit the material values of the Golden Jaderagon pet so it is more golden.
Fixed an issue where the Siege Roller would not die when stuck inside spawn areas.
Fixed enemy pathing issues on The Wildest West and Tornado Canyon.
Fixed a problem where escalation damage stacking would stack more than intended
Fixed a problem with the drone defense system scaling with upgrades too much when drone overdrive is activated
Balance changes
Jester:
Boomerang – Increased damage scaling by 25%.
Chattering Teeth – Increased damage scaling by 25%.
Card Barrage – Increased range from 2000 to 2500.
Surprise Present – Increased range from 650 to 750.
Party Popper – Increased defense damage by 8%.
Balloon Machine
Increased defense damage by 8%.
Increased balloon movement speed from 1000 to 1300.
Hammer Barrage – Reduced boomerang spread by 50%.
Jack in the Box – Increased health scaling by 9%.
Confetti Cannon – Increased damage by 15%.
Bio Metric Scanner – Reduced armor shred from 25% to 15%.
Puffer Fish – Increased max range from 3750 to 4250.
Earth Shatter – Reduced Defense Units from 60 to 50. Updated damage scaling to match.
Flame Aura & Water Aura
Increased max range from 1850 to 2500.
Increased range scaling by 10%.
Volcano
Increased damage scaling by 21%.
Updated upgrade scaling to be consistent with other 80 DU defenses.
This is a nerf to upgrades, but an overall buff at every upgrade stage.
Crystal Hammer – Increased damage scaling by 25%.
Dragon Nest – Increased damage by 11%.
Winter’s Edge – Your primary attacks now have a 50–70% (75%) chance to deal 5–29% (35%) of your hero damage as Frost damage.
Misc
Changed elemental rumble drop rates back to x2 (armor pieces and pets), this was changed since 01/16.
Rumble Easy: 3,3%
Rumble Normal: 6,6%
Rumble Hard: 13,34%
Pet Drop chances:
Normal: 1%
Hard: 2% (normal) - 0.2% gold
Added back audio hot swapping for Windows PC, no need to relaunch the game anymore.
Limited the number of towers of the same type that can be spawned in Town to 8.
Performance and stability improvements for the Aquarion Throne Room map.
Fixes Fixed an issue where players were able to finish Embermount without killing the Phoenix. Fixed an issue where Assault on throne room had C10 enemies in C11. Fixed an issue where DrakenFrost resort had C11 enemies in C10. Fixed an issue where players were not able to obtain
Fixes
Fixed an issue where players were able to finish Embermount without killing the Phoenix.
Fixed an issue where Assault on throne room had C10 enemies in C11.
Fixed an issue where DrakenFrost resort had C11 enemies in C10.
Fixed an issue where players were not able to obtain "the ramparts defender" and "carnival town defender" after reaching wave 100.
Fixed an issue where abyss lord grasping stone shard was affecting the player.
Fixed an issue where the last word axe was reducing HD instead of increasing it.
Fixed an issue where the Comedy Empowerment Shard was equippable on every hero.
Fixed an issue where the Haste Infusion shard 60% rate was wrong and the damage stacks were not working correctly.
Updated Storm set cooldown and damage back to 8s and 800% damage.
Fixed an issue where the Earth Set would cause the wearer to lose half their health when switching heroes.
Fragile crit Damage chip now correctly displays the % symbol.
Fixed call of the Kobold chaos tier and corrected it to use HD instead of AP.
Fixed Hardcore shard not reducing tower health by 99%.
Fixed chaos 11 expedition not unlocking floor 300.
Updated Shadow Flame Knife HD back to 190%.
Fixed Escalation shard stacking issues.
Fixed Unicorn pet cooldown issues; in some cases, abilities were not working at all.
Fixed Draining Punch shard not being Jester-exclusive.
Fixed an issue where the Boiling Blood shard was showing up as a c6 shard at the shop.
Fixed Healing Talisman shard not healing at all.
Fixed weak enemies on Elemental Rumble Hard Mode on the Liferoot Forest map.
Misc:
Ring of wind now penetrates shields.
Removed Christmas deco from town & tavern maps.
Christmas pets are no longer obtainable.
Witch curse projectile no longer goes through reflect beam.
Fixes Cyborg's Physical Wall is now a blockade. Fixed Jester's Revenge C11 Incursion. Fixed C11 consecutive win loot. Disabled Winter Theme for gates and Town (PC still has Town), this does not affect the pet event. Fixed Jester bag icon. Fixed issue where C11 remained accessible
Fixes
Cyborg's Physical Wall is now a blockade.
Fixed Jester's Revenge C11 Incursion.
Fixed C11 consecutive win loot.
Disabled Winter Theme for gates and Town (PC still has Town), this does not affect the pet event.
Fixed Jester bag icon.
Fixed issue where C11 remained accessible after resetting.
Fixed Harbinger Adventure.
Added Witch Lane to Onslaught.
Fixed Spec Ops skin icons and descriptions.
Updated the value of Unique Range Servo to 45% (previously 145%).
Fixed an issue where C11 loot wouldn't drop in Onslaught
Fixes Fixed Superswarm not being able to be sold Fixed Plasma Defense system having incorrect Crit Chance and Crit Damage Fixed The Last Word giving more HD than intended Fixed Haste Infusion not giving Defense Rate Fixed Ramparts C10 having C11 Enemies Fixed Water Boot C11 Upgra
Fixes
Fixed Superswarm not being able to be sold
Fixed Plasma Defense system having incorrect Crit Chance and Crit Damage
Fixed The Last Word giving more HD than intended
Fixed Haste Infusion not giving Defense Rate
Fixed Ramparts C10 having C11 Enemies
Fixed Water Boot C11 Upgrades being free
Fixed Genie King boss fight not working on c11
Fixed description for party popper mods
Fixed Dark Awakening not working on C11
Fixed a broken survival shard entry
Fixed the wrong pet dropping on Carnival Town
Fixed Wrong canister dropping on Carnival Town
Fixed Names of new Golden Dragolich pets
Fixed THE BOOMFETTI gun not being legendary
Fix for split screens not being teleported into Carnival town boss arena
Increased Tell A Joke Range from 1500 to 2500
Unlocked Bouncy Ball Mod
Comedy Empowerment and Shrapnel whirl now in survival bags
Fixed the wrong pop-up screen when unlocking the Jester hero
Fixes Confettiplosion Chip - now has 100% chance Chrono Chip - 55% to 65% Chrono Servo - 35% to 45% Added Jester to valid heroes for Single Chip, Triple Chip, and Quintuple Chip Witch Speed Buff Increased from 35% to 50%. Added Attack Speed increase of 25%. Summon Cooldown reduce
Fixes
Confettiplosion Chip - now has 100% chance
Chrono Chip - 55% to 65%
Chrono Servo - 35% to 45%
Added Jester to valid heroes for Single Chip, Triple Chip, and Quintuple Chip
Witch
Speed Buff Increased from 35% to 50%.
Added Attack Speed increase of 25%.
Summon Cooldown reduced from 20 to 10.
Summon Time 2 to 1 second.
Increased damage by 15%.
Increased Heath by 15%.
Bunny
Cursed Range increased by 50%.
Increased heath by 50%.
Increased Damage by 25%.
Increased Speed from 650 to 700.
Fixed Demon layer c10 spawning c11 enemies.
Fixed Harbinger Warship not working on C11.
Fixed Jester Head having the wrong description.
Fixed Wyvern Den incursion not working on C11.
Fixed Altar if the Athame not working on C11.
Fixed Jack of all Stats giving more crit damage than intended.
Fixed Party Popper Shard description misspelling its name in description.
Fixed Bastille Master Incursion not working properly on C11.
Fairy Tales of Dragonfall Update We are very happy to launch the 'Fairy Tales' update for Dungeon Defenders 2. This update includes a lot of new content, such as C11, a new map with a boss fight, a new hero (The Jester), new skins for the Defender Pass, new shards, titles, pets,
Fairy Tales of Dragonfall Update
We are very happy to launch the 'Fairy Tales' update for Dungeon Defenders 2. This update includes a lot of new content, such as C11, a new map with a boss fight, a new hero (The Jester), new skins for the Defender Pass, new shards, titles, pets, and more!
A trickster from a realm of pure chaos, the Jester wields enchanted cards, volatile toys, and carnival-born machinery that bends fate to her whims. Her arrival turns any battlefield into a dazzling, dangerous performance.
Primary Attack - Basic Staff Attacks
Secondary Attack – Hammer Boomerang: Throws a hammer in a straight line, piercing all enemies it hits. After reaching its max range, the hammer returns to the Jester, dealing increased damage on the way back.
Jester Abilities:
Card Barrage - Unleash a flurry of enchanted playing cards in a wide cone, slicing through enemies with magical force.
Chattering Teeth - Throws a pile of chattering teeth that bite nearby enemies, then latch onto their heads, dealing damage over time.
Surprise Present - Places a surprise present that detonates when triggered, damaging and stunning all nearby enemies.
Tell A Joke - The Jester tells a joke, healing nearby allies and driving enemies mad, causing them to attack each other for a short duration.
Jester Towers
Party Popper - Fires a range of projectiles a Magic Missile, Harpoon, Water Balloon, Poison Flask, and Oil Flask
Jack In The Box - Summon a giant jack-in-the-box present that pops out and punches enemies, dealing massive damage and knocking them back.
Balloon Machine - Build a Balloon Machine that creates Balloons that fly to and explode on contact dealing magical fire damage.
Confetti Cannon - Fires a burst of explosive energy that showers the area in confetti, dealing Magical damage to all enemies in range.
Jester Shards
52 Pickup - Increases the damage of Card Barrage by x%.
Hammer Barrage - Increases the number of hammers thrown by X. and the returning damage scalar by y%.
Encore - Increase the enrage duration of Tell a Joke by x seconds.
Gift Explosion - Increases the damage of Surprise Present by x%.
Hammer Time! - Your attacks have a 30% chance to spawn a Hammer that pierces enemies dealing x% of your Hero Damage as Magical damage.
Laugh It Off - Increases the effects of Tell a Joke heal by x%.
Party Stockpile - Increases max charges and active charges of Surprise Present by x the damage of Surprise Present by y%.
Present Delivery - When you throw Chattering Teeth on the ground, a Surprise Present is also placed at the center. When activated, it deals x% of Ability Power as magical damage.
Punchline - In addition to its healing effects, Tell a Joke restores x% of your mana per second for 8 seconds.
Sharp Bite - Increases the damage of Chattering Teeth by x%.
Shrapnel Whirl - Increases the damage of Boomerang Hammer by x%.
Comedy Empowerment - After using an Tell A Joke increase damage by x% for 6 seconds.
Comedic Defense - After using an Tell A Joke take x% less damage for 6 seconds.
Trick Deck - Increases the range of Card Barrage by x%.
Bonus Surprise - Whenever your Jack In The Box attacks, it explodes in a burst of confetti, dealing x% of your Tower’s Health as Magic Damage.
Critical Miss - Increases the Defense Power of the Confetti Cannon by x%, but it can no longer deal critical strikes.
Concussive Pop - Ballon Machine has a x% chance on hit to stun target for y seconds and deal +z% damage to crowd controlled enemies.
Draining Punch - Each time your Jack In The Box attacks, it heals for x% of its max health.
Gummed Confetti - Confetti Cannon now make enemies move at x% speed for y seconds.
Burning Balloons - Balloons have a x% chance on hit to Ignite targets, dealing y% of the tower’s damage per second.
Firework Show - The Party Pooper attacks generate 1 stack. At 5 stacks, it fires a Fire Work dealing x% Defense Damage in an area
Ramping Chaos - When the Party Pooper's attacks damage an enemy, the Party Pooper increases its Defense Damage by x% for 2s. Stacks up to 10 times.
Jester Mods
Colorful Chaos - Slain enemies explode for around x as Magical Damage, and leave behind an area of Chattering Teeth on the ground that deals y per tick for 5 seconds.
Dodgeball - The Party Pooper attacks generate 1 stack. At 3 stacks, it fires a Jester Ball dealing x% Defense Damage.
Chaos 11
New enemy!: The Witch
Uses dark magic to summon protective shields around her allies, reducing damage taken, increasing movement speed, and gaining health regeneration. The witch also summons reanimated bunnies. These terrifying bunnies move fast and attack viciously. They also leave a cursed area on death, reducing the damage of towers, and they also take more damage.
C11 Hyper Shard
Haste Infusion - Increases the tower’s Attack Rate by x%. When the tower deals damage, it gains y% increased Defense Damage can stack up to 5 times.
C11 Shards
Withering Fountain - Abyss Fountain withers enemies inside it reducing the damage they deal by x% and increase damage taken by y%
Grasping Stone - Enemies move at x% speed when they are within the Abyss Stone.
Arcane Barrage - Your attacks have a 30% chance to spawn arcane volly dealing x% of your Hero Damage as Magical damage.
Bewitching Hour - Each Primary attack hit adds x% to the damage of the next Snipe. Stacks up to 5 times.
Call Of The Koblod - Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your targets for x% of your Hero Damage.
Corrupted Power - Increases hero damage of the dryad by x% while in Corrupted forum.
Boiling Blood - Causes the Barbarian to take x% of his Max Health every 5s during combat phase gaining Fury.
Death’s Grasp - When you defeat an enemy, you generate a charge, up to a max of 5. When you block with your shield, all charges are then consumed each unleashing a fireball that deals x% of your Armor as magical fire damage.
Mana Sacrifice - Restore x mana upon defeating an enemy while Holy Fire is Active.
Meteor Rain - Manabomb opens a portal overhead that spawns meteors that deal x% of your Ability Power stat as damage to enemies they affect.
Overcharged Blast - Increases Mana Bomb damage radius by x%, and reduces damage falloff by 50%.
Constrictor - Defeating an enemy adds a Constrictor stack. At 5 stacks, unleashes a bed of constrictor snakes that stun nearby targets for Xs. While stunned, enemies take y% Ability Power as magical damage each second for 3 seconds.
Serrated Sword Beam - Sword Beam causes the target to bleed, dealing x% of your Ability Power stat as magical damage for 5s.
Healing Talisman - Talisman heals hero inside it for x% of your hero health.
Whirling Power - Each hit from Whirlwind grants a stack, increasing Whirlwind’s damage by x% per stack. Stacks reset if Whirlwind does not deal damage for 3 seconds.
Armor Shattering - Your Earth Shatter reduce the enemy's resistances by x%, increasing damage dealt to them.
Case Shot - When the Cannon Ball hits a target it has a 50% chance to explode dealing x]% damage to nearby enemies.
Hardcore - Decrease the Defense Health of the affected tower by x% but increase the Defense Power by x%.
Panic Fire - When the affected tower takes damage, increase its Attack Rate and Damage by 50% for x seconds. Does not work with Auras or Traps.
Serpent's Curse - Serpent Coils have a x% chance to curse enemies for 3s. All serpent coils deal y% more damage to cursed enemies.
Soul Fire - Ramsters have a x% chance to burn enemies on hit, dealing x% of tower damage over 5 seconds.
Superswarm - Increases the defense power of the Hornet’s Nest by x% for each additional Hornet’s Nest built within range.
Piercer - Defense projectiles pierce shields and do x% of their damage.
C11 Mods
Life Steal - Your attacks heal you for x% of your max health.
Unique Fortitude Servo - +x Health if only one is built.
Speedy Chip - +x Hero Speed.
Chrono Servo - +x% damage to slowed enemies.
Chrono Chip - +x% damage to slowed enemies.
Jack of All Stats - +x% Tower Damage, Rate, Health, Range, Crit Chance, and Crit Damage
Fragile Crit Damage Chip - +x Crit Damage. After taking damage, lose this effect for 10 seconds.
Plated Armor - take x% less damage.
Unique Harden Servo - -x% Damage Taken if only one is built.
Unique Range Servo - +x% Defense Range if only one is built.
New map!: Carnival Town
The newest map coming to Dungeon Defenders 2 introduces the Jester’s evil, chaotic carnival as it descends upon a once-peaceful town.
New Boss fight!: Evil Jester
A battle of pure mayhem and chaos awaits—The Evil Jester has arrived. Watch out for roller coasters
Jester Boss Weapons
Showman's Bow
The Prank Canister
Carnival Carver
The Boomfetti
Carnival Arm
Fool's Pointer
Festival Igniter
Comedy Crusher
The Trickspell Tome
Jester Boss Mods
Bouncy Ball - Primary Attacks fire a Bouncy Ball x% Hero Damage as Physical Damage and bounce off three surfaces. Projectiles fire once per second and explode dealing x% Hero Damage as Physical Damage.
Confettiplosion Chip - Enemies have a 50% chance to explode when killed dealing around x as area damage.
Jester Head - Your primary attacks pumpkin your enemies. When a pumpkined enemy dies they explode dealing x% of your Ability Power as damage. When a pumpkined enemy is hit with a melee attack, increase the Hero Critical Chance of the attacker by x% for 5s.
The Daily Winter event gifts have returned, as well as some returning winter-themed maps and new special event pets.
Event Pets
The Evil Nutcracker, Pumpkin Mage, and Golden Krampuslich pets can be found on the 3 winter-themed maps, The Gates of Dragonfall, Forgotten Ruins, and Nimbus Reach, at the end of the map completion chest on any difficulty in expeditions. The Golden Santa Drgolitch can be bought in the black market
Defenders, the chill of autumn whispers through Dragonfall once more: our beloved Harvest Moon Festival has returned! This update also brings a balance pass to defenses and several quality of life improvements to keep your battles smoother and more enjoyable. Farmer Tom and Event
Defenders, the chill of autumn whispers through Dragonfall once more: our beloved Harvest Moon Festival has returned! This update also brings a balance pass to defenses and several quality of life improvements to keep your battles smoother and more enjoyable.
Farmer Tom and Event Consumables
Farmer Tom has returned to Dragonfall, bringing back his fresh goods at unbeatable prices. But he’s still facing a dilemma... his trusty scarecrow has gone missing! (yes, again). Lend him a hand and help reunite them during the Harvest Moon Festival.
He can be found in the Tavern and Town Hub, offering Harvest Bags once per day for 100 gold. Each bag contains a random festive treat with unique effects, ranging from boosts to health and speed, to explosive fruits, popcorn blasts, radish rockets, shockwaves, and even protective grain auras.
Scarecrow Pets
Scarecrows are back! Three variants return during the event:
Scarecrow Ghost – Rare drop from end-of-game reward chests.
Scarecrow – Available in the Emporium for 400 gems.
Gold Scarecrow – Available from the Black Market Dealer for 250 million gold.
All variants share the same ability: Call of Scarecrow, which summons a cursed scarecrow that confuses enemies for 10 seconds and makes them take 25% increased damage.
Balance Changes
Plasma Defense:
Reduced max range from 6250 to 4500.
Reduced the range scalar slightly from 0.825 to 0.8.
Increased Max Attack rate from 0.5 to 0.7.
Increased resource worth from 40 to 60.
Drone Defense System buff/bugfix:
Fixed Upgrade scalar to match all other 20 DU Defenses.
Increased Damage of Drone Overdrive rockets from 50% to 125%.
Drone Overdrive rockets now scale with upgrades.
Physical Wall:
Now Tagged as a Blockade.
Health increased by 10%.
Biometric Scanner:
Decreased Enhanced Scan damage vulnerability from 33% to 25%.
Harpys Perch:
Base Number of Pierces from 0 to 2.
Damage Scale per hit from 40% to 10%.
Volcano Buff
Increased Projectile volley amount from 3 to 4.
Dragon Nest Buff
Max Range 3500 to 4000.
Range scalar 0.55 to 0.70.
Oil Catapult Buff
Reduced DU from 40 to 30.
Matched Upgrade scalar to other 30 DU Defenses.
Fire Work Cannon Buff
Projectiles should not collide with the world.
Skeletal Archer Buff
10% Buff.
Flame Thrower
Damage rate increased from 0.25 to 0.33.
Storm Set
Lightning bolt Damage scaling from 500 to 750.
Reduced interval between procs from 10s to 8s.
Increased damage from 750 to 800.
Earth Set
Increased Health by 100.
Artillery Crab
Increased damage by 15%.
Increased AoE Radius from 450 to 500.
Jelly Fish
Increased Max Shots Per Target 3 to 4.
Increased max range from 5000 to 6500.
Water Sprite
Increased damage by 11%.
Sonic Bat
Damage scale per hit reduced by 50%.
Tower Damage Servo
Changed to % from flat number.
Tower Health Servo
Changed to % from flat number.
Celebration Canister
25% Buff.
Shadowflame Knife
46% HD to 190% HD.
Megashark Gun
Increased damage from 0.42 to 1.75.
Bone Glove
Increased damage from 60 to 300.
Lunar Portal Staff
Num Beams 1 to 10.
Increased damage from 225 to 3000.
Removed scaling number of Portals set to 10.
North Pole Polearm
Now takes into account hero boost and all other stat increases.
Demon Scythe Tome
Increased normal damage from 600 to 4000.
Increased charged damage from 1500 to 10000.
Ghastly Halberd
Ability Power to Hero Damage.
257.5 to 500%.
Now it can always spawn 3.
0.22 to 0.15 shots per second.
0.7 to 1.1 damage scalar.
The Last Word Axe
Hero Damage 9990 to Hero Damage % and increased 25%.
Meowmere Sword
145% AP to 2000%.
Glaive of the Storms Polearm
500% buff both lighting and rain damage.
Terra Blade
Damage from 87% to 200.
Bling-O-Midas
Increased damage from 85% to 250%.
10% damage buff.
Scorched Tome of Molten Brimstone
Normal damage from 530 to 4000.
Charged damage from 1350 to 10000.
Quality of Life Improvements:
Audio
Added audio hot swapping for Windows PC, no need to relaunch the game anymore.
Gameplay & Systems
Unified Ascension: no more 3 categories; one point pool spendable anywhere.
Consumables: "Open All" for stacks (Shards, Pet Boxes, Survival Boxes) with confirmation popup.
Inventory, Vault & Shops
Sell All: removed countdown; confirmation is instant (prompt still appears).
Vault sorting: added button to toggle Name ↔ Quantity; hotkey F (keyboard) / Y (controller) for Shard Vault sort mode.
showModQuality (Shift):
Mod level text colorized in inventory.
Dynamic item borders based on secondary-stat roll.
Etheria’s Forge: shows rolls remaining to reach 10/10; when capped, text turns green with "Guaranteed next roll is 10/10.".
Rerolling (Mods & Primary Stats)
Auto-accept higher rolls; auto-reject lower rolls; popups removed during the process.
At 10/10: reroll button is grayed out and a dialog explains you’re at the max roll.
Reroll UI now shows the result and whether it was kept or discarded.
UI & UX
Combat messages: Tower Destroyed is red; Tower Placed is green; Sold remains yellow.
Map (Simple View): "More" forced open to show new enemy descriptions.
Hero Picker: implemented hero sorting.
PC social: added — "Add Friend" button.
Added an indicator so players know they can scroll up and down in the chat window.
Controller & Platform
Controller fixes:
Pet reroll materials now pull from Vault on controller/console.
Fixed focus randomly jumping when selling items.
Bug Fixes
Fixed pet reroll materials not being pulled from vault on controller/console.
Fixed an issue on the controller where the focus would bounce back to a random square when selling items.
Fixed an issue where the Plasma Defense System would not attack again after being frozen/stunned.
Fixed Retry from Wave sometimes resulting in an unplayable game/lobby.
Incursion chaos 8 prime now show all maps instead of showing I-V-VII only.
Aerial Mastery is now usable on cyborg.
Tidal flow no longer activates when upgrading / selling / repairing / building towers.
Fixed swapping something from gear counting as swapping hero for swap chips.
Fixed dryad turning into corrupt counting as swapping hero for swap chips.
Miscellaneous
Doubled the drop rate of Ancient Armor on all Elemental Rumble difficulties.
The Enchantress NPC is temporarily unavailable in the Town and Private Tavern while she takes a short break. She’ll be back before you know it.
Fixes Added cyborg to bag icons. Cyborg no longer gains heat while under the effects of Tidal Flow. Fixed Physical wall not taking damage from enemies. Fixed Flamethrower not deactivating when using another ability or placing a defense. Changed minimum required level of Cyborg's
Fixes
Added cyborg to bag icons.
Cyborg no longer gains heat while under the effects of Tidal Flow.
Fixed Physical wall not taking damage from enemies.
Fixed Flamethrower not deactivating when using another ability or placing a defense.
Changed minimum required level of Cyborg's abilities/defenses.
Fixed Plasma Burst shard description
Fix for the Cyborg hypno bundle not unlocking for players that already own the hypno bundle.
Fixed Corrupted King Aquarion not taking damage from some Cyborg abilities.
Fixed an issue where players could kill the Harbinger using EV’s / Cyborg's hover to fly out of bounds and shoot him before the boss wave started.
Today, we're pleased to introduce Galactic Guardians Pt. 2 to Dungeon Defenders 2. This update introduces a new technologically enhanced hero to join Etheria's defense. New Hero - The Cyborg Primary Attack - Cannister Fire Unleash a torrent of projectiles from the cyborg's roboti
Today, we're pleased to introduce Galactic Guardians Pt. 2 to Dungeon Defenders 2. This update introduces a new technologically enhanced hero to join Etheria's defense.
New Hero - The Cyborg
Primary Attack - Cannister Fire
Unleash a torrent of projectiles from the cyborg's robotic arm.
Secondary Attack -Micro Missiles
Marks enemies with targeting beacons on hit. Activating this ability launches homing micro missiles that seek out and strike all marked targets.
Passive – Adaptive Armor
Above 50% Health: Gain +10% Hero Damage and Ability Power.
Below 50% Health: Automatically regenerate health until fully healed.
Abilities
Laser Drone Companion
A loyal drone follows you into battle, firing precision lasers at enemies: functions autonomously and attacks targets in your line of sight.
Flamethrower
Unleashes a stream of fire from the Cyborg’s cannon arm, dealing area-of-effect (AoE) fire damage and applying burn to all enemies hit, causing damage over time.
Singularity Bomb
Deploys a volatile gravity core that pulls in nearby enemies while dealing damage over time. After a short delay, it detonates, stunning all enemies within its blast radius.
Drone Overdrive
Temporarily overclocks your Laser Drone, significantly increasing its damage output and enabling it to fire explosive AoE rockets alongside its standard attacks.
Supernova
Fires a collapsing star that damages and slows enemies on impact. After a brief delay, it detonates in a fiery explosion, dealing massive magical fire damage in a wide area.
Towers
Drone Defense System
Spawn a Drone that attacks enemies in a 360-degree zone.
Physical Wall
A Physical wall of Plasma that blocks enemies movement.
Biometric Scanner
Sends out an electric pulse that scans enemies, dealing storm damage and causing all affected enemies to take increased damage.
Plasma Defense System
Generates blasts of electricity that deal magical damage to multiple enemies within its radius.
Hero Shards
Amplified Singularity – Increases the damage of Singularity Bomb by x%.
Cosmic Burst – Increases the explosion range of Supernova by x% and reduces its fall-off by y%.
Enhanced Protocols – Increases the effects of Drone Overdrive by x%.
Event Horizon – Increases the suction strength of Singularity Bomb by x% and increases the stun time by y seconds.
Exponential Force – Primary attacks increase your homing missile's damage by x%. Stacks up to 10 times.
Extended Charge – Drone Overdrive duration increased by x seconds.
Ignition – Flame Thrower and Supernova ignite enemies, making them take x% extra damage for 5 seconds.
Singularity Power – Increases the damage of Singularity Bomb by x%, but no longer stuns when it explodes.
Overclocked Drone – Increases the damage of the Cyborg's companion pet by x%.
Stocked Flame – Increases the damage of Flame Thrower by x%.
Thermal Efficiency – The cost of all Cyborg's abilities is reduced by x%.
Type III Supernova – Increases the damage of Supernova by x%.
Virus – x% chance on hit to Virus the target, dealing y% of your Hero Damage stat as magical Storm damage each second for 3 seconds. Virus enemies take 15% more damage and move 25% slower.
Water Cooler – Cool down your core! While Drone Overdrive is active, restore x heat per second.
Defense Shards
Chilling Pulse – The Biometric Scanner emits a chilling wave, making enemies move at x% speed when they are within the zone.
Concussive Guard – Physical Wall has a x% chance to stun enemies on impact, leaving them immobilized for y seconds.
Enhanced Reconnaissance – Increases the Defense Range of the Drone Defense System by x% and gains 100% tenacity.
Enhanced Scan – Amplifies the Biometric Scanner's effect, causing enemies to take x% more damage while in its range.
Stronghold – Increases the Defense Health of the Physical Wall by x% and gains 100% Tenacity.
Plasma Echo – Your Plasma Defense has a x% chance to attack twice.
Static Charge – Plasma Defense System has a x% chance on hit to deal y% extra Storm damage.
Upgraded Targeting – Increases the number of targets for the Drone Defense System Aura by 2, but does x% less damage.
Mods
Overheat Chip – Up to +x% FlameThrower Damage while Overheating.
Chain Detonator – Enables the Physical Wall to set off explosions at each node when a projectile passes through the chain, dealing x% of Defense Health.
Bug Fixes & Improvements
Fixed Space Wings and Visor not working on Cyber Lavamancer.
Fixed Space Visor not displaying on Anime Gunwitch.
Reduced difficulty and shortened the tutorial sequence.
Fixed incorrect head icons on the Hunter Galactic skin.
Improved VFX for Tesla Coil projectiles.
Resolved issue preventing Buried Bastille from appearing in the Elemental Rumble map list.
Galactic Guardians - Part 1 Today, we're thrilled to introduce Galactic Guardians Part 1 to Dungeon Defenders 2. Blast off into cosmic adventures with stellar new skins, titles, pets, and more! Prepare for liftoff, Defenders—the galaxy awaits! Galactic Guardians Defender Pass Cos
Galactic Guardians - Part 1
Today, we're thrilled to introduce Galactic Guardians Part 1 to Dungeon Defenders 2. Blast off into cosmic adventures with stellar new skins, titles, pets, and more!
Prepare for liftoff, Defenders—the galaxy awaits!
Galactic Guardians Defender Pass
Costumes
Galactic Princess Aquairan
Space Fox Gunwitch
Space Ranger Hunter
M.A.R.T.I.A.N Engineer
Galactic Guardian Flairs
Space Helmet
Galaxy
Space Wings
Space Visor
Titles
Void Scout
Stellar Vangarud
Starwalker
Pets
UFO Corgi
Bug Fixes
Fixed an issue where Aquairan's health bar remained visible even after death.
Renamed the Restoring Ice Shard ability to Icebound Renewal.
Fixed the mana consumption issue with the Arctic Empower ability.
Fixed a bug with Snowflake and other staff right-click abilities that caused them to affect the entire map.
Resolved an issue with Lunar Portal where the summoned portal's damage and duration were significantly lower than described.
Fixed the Fire Servo not igniting enemies on the Spectral Knight Tower, even when they were oiled.
Corrected incorrect core health values in tutorial maps (both optional and critical cores were displaying 0 health).
Fixed an issue where players could sell defenses and still proceed to the first wave, causing potential progression problems.
Fixed a scenario where players could get soft-locked if no defenses took damage and they didn’t know how to repair.
Various UI and performance improvements to ensure a smoother gameplay experience.
Prepare yourselves, Defenders—a mechanical marvel is on the horizon! In Part 2 of Galactic Guardians, steel meets spirit as the Cyborg steps onto the battlefield. (WIP)