Bug Fixes
- Improved the Inventory’s opening speed with a very technical procedure called “smashing it with a hammer.”
- Fixed the Earthy Knockup talent. It actually knocks enemies up now. We know, we were surprised, too.
- Fixed an issue on Ramparts where the Ogre wouldn’t leave his spawn point by asking him nicely to come out. You should try that sometime, you monsters.
- We gave the Upgrade button in the Enhancement UI a makeover. It is now active and looking for clicky love! (Remember to always practice safe clicking.)
- Fixed the Throne Room so the Ogre spawns above ground. How did something so big and smelly get so underneath the castle, anyway?
- Someone lowered the requirements for the defense damage challenge. We’ve raised them to their proper levels and taken the offender into custody (a.k.a. time-out): Increased Cannonball, Proximity Mine, Flameburst, and Lightning Aura challenge requirements from 250,000 / 2,500,000 / 25,000,000 -> 500,000 / 5,000,000 / 50,000,000
- We’ve exorcised the ghost in the new legendary Squire shield. It no longer floats on its own or causes the walls to bleed.
- Fixed an issue where the Poison debuff never wore off of the training dummies. With tears in their eyes, the dummies feebly raised their heads and whispered, “Thank you.”
- You can no longer delete an active Hero. It was apparently “inhumane.”
Balance Changes
- The Temporary Item Box has been running with a bad crowd and getting into trouble. To teach it a lesson, we’ve shortened its timer to 3 hours. The auto-sell feature still remains, though. You can learn more about this change here.
