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Demo Update!

I've just updated the demo, which I have been working on diligently. Here are the key improvements, changes, and fixes you can expect:

Gameplay Changes and Improvements:

Upgrades Dispenser: I've added a new object called the Upgrades Dispenser, which will be present in every level. It allows you to choose between two upgrades and grants you the one you select. This feature adds a new strategic element to your run.

Spell Seller: The Spell Seller has undergone a revamp. Now, the Spell Seller exclusively sells spells, and you can purchase up to three of them. This change provides more flexibility, allowing you to experiment with various magical abilities.

Improved Ladders and Ropes: I've made significant adjustments to the interaction with ladders and ropes. They should now feel much smoother and easier to deal with, grabbing them mid air and going up or down.

Enhanced Movement Mechanics: I've made general improvements to the movement mechanics, resulting in a more fluid and responsive control system.

New Content Additions:

New Upgrades: I've introduced a wide range of new upgrades for you to discover and utilize in your journey. These upgrades will offer fresh gameplay mechanics and enhance your abilities, allowing for more diverse strategies and approaches.

Additional Spells: Alongside the new upgrades, I've included a few new spells for you to master. Experiment with different combinations and find the ones that best suit your playstyle.

Balancing and Difficulty Adjustments: I've made various tweaks and changes to the game's difficulty to ensure a more balanced and engaging experience. Your progression through the game should feel more satisfying and challenging, while still being fair and enjoyable.

Bug Fixes and Optimization:

Numerous bug fixes: I've addressed several issues reported by you, our dedicated player. These fixes include resolving gameplay glitches, graphical anomalies, and other minor problems that may have affected your enjoyment of the game.

New Input System: I've upgraded the input system to allow a more gamepads to work correctly. Even though the only officially supported gamepad is still the USB XBox 360 one, I've tested with a few others and they all seem to work well. I have not tested the PS4 controller, and the wireless one might not work properly, so you might need to use an USB wire for it.

Thank you for your ongoing support and feedback! I hope you enjoy the new features, improvements, and fixes in this update. As always, feel free to share your thoughts and suggestions with me to help make Commander Tiberius Troubleson an even better gaming experience. Have fun exploring the world of Anarth!