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Industrial War Version Update

The main content of this update is as follows:

① Added 20 combat maps (landing battles, street battles, Great Plains battles, swamp battles, jungle battles, etc.)

② More than 30 new types of troops have been added (5 landing ships, 5 amphibious attacks, 4 combat submarines, 6 special combat weapons, and 5 defense fortresses)

③More than 100 new urban functional buildings have been added (residential, aesthetic, military, commercial buildings, financial, etc.)

④Added urban interior maps and animations (expanding urban area, increasing functional blocks, and completing industrial chains)

⑤ In combat mode, players can control and command their troops in real-time (similar to red alert)

⑥ Defense Command Mechanism. The attacking side must destroy the defending headquarters in order to win the war. Defense Command, select and deploy under the 'Defense Works' column.

⑦ Optimized operation and combat smoothness, but it is still recommended to pause before operating.


Added 20 combat maps

The combat map has various terrains, including roads, plains, jungles, sandy areas, lakes, rivers, streets and alleys, which restrict the passage of different arms. On the army side, the areas where tanks and artillery cannot pass are jungles, lakes, rivers, and streets. So in street battles and battles with more water bodies, infantry and armored vehicles have advantages.

More than 30 new combat arms have been added

We have added five new special land combat weapons, including tracked artillery with "heavy artillery", self-propelled rapid fire guns with "overwhelming mountains and seas", explosive armored vehicles with "deep into the enemy's formation and perish with the enemy", flamethrowers with "close combat", and assault tanks with "penetrating behind the enemy's lines".

Because of the new landing operations, landing ships and amphibious attack weapons are added: landing ships can operate on mudflat, and amphibians can land directly on shore.

Optimization of urban construction

More than 100 new urban functional buildings have been added (residential, aesthetic, military, commercial, financial, etc.), and urban interior maps and animations have been added (expanding urban area, increasing functional blocks, and completing industrial chains)

Real time operation in combat scenarios

In combat mode, players can control and command our troops in real-time.

Specific operations:

1.Click on the unit to select it, and then click on other places to complete the command.

2. Select and click again to issue a garrison command, only attacking enemies within range without moving.

3. After the command arrives at the destination, the unit defaults to a garrison state and only attacks enemies within range without moving.

4. In garrison mode, click once again to retrieve the garrison command and allow the troops to fight on their own.

Defender's heavy artillery base

The attacking side must destroy the defending headquarters in order to win the war. Defense Command, select and deploy under the 'Defense Works' column. There are a total of 5 types of command centers, namely:

1. Artillery base: requires [artillery, cement, steel, soldiers, engineers, and commanders]

2. Heavy artillery base (1-3 batteries): requires [naval guns, cement, steel, soldiers, engineers, and commanders]

3. Heavy mortar base (exclusive to the German army): [210 howitzer, cement, steel, soldiers, engineers and commanders]

Other optimizations

1. Optimization of urban tax and production operations, but it is recommended that players pause the game progress for a smoother operation experience during the operation.

2. Legion layout map, military strength in the appointment and removal of commanders column [detailed]