This week, we have made a series of optimizations for the game presentation, primarily by introducing a lighting system. We have replaced the previous single overall lighting with a multi-level light source, making the game look more like it is in the endless depths of the sea.
New Stuff
- Added a lighting system for the sea area
Changes
- Optimized the placement of exploration points in the first map
- Optimized the starting position of the submarine for each map
- Optimized the distance between commission objective and the starting point of the submarine