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0.5.1 Weekly Update 5 - Dee......eeep Sea

This week, we have made a series of optimizations for the game presentation, primarily by introducing a lighting system. We have replaced the previous single overall lighting with a multi-level light source, making the game look more like it is in the endless depths of the sea.

New Stuff

  • Added a lighting system for the sea area

Changes

  • Optimized the placement of exploration points in the first map
  • Optimized the starting position of the submarine for each map
  • Optimized the distance between commission objective and the starting point of the submarine