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0.2.1 Weekly Update 2 - Meticulous

This week, our main focus was on optimizing the display on the interface. Specifically, we provided explanations for proprietary terms related to combat. Additionally, we separated the task and sonar systems to better utilize their respective functionalities. We also made some adjustments to fine-tune the game rules, making them more easily understandable.

New Stuff

  • Added explanations for proprietary terms related to weapons

Changes

  • Refined the penalty rules for submarine overloading
  • Optimized the display of sonar and task panels
  • Enhanced the style of weapon cards
  • Improved the style of dialogue boxes
  • Optimized the rules for selling weapons in the store
  • Enhanced the development plans for the dice of human captains