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0.1.1 Weekly Update 1 - Adventure Difficulty Optimization

Hello adventurers, our team has been working hard to address issues and feedback from the community. We have also re-examined the difficulty issue raised by some players. As we have been immersed in the development process for a long time and are very familiar with the game ourselves, we may not have done a very good job in controlling the difficulty. We apologize for any negative experience this may have caused. In this update, we have made several optimizations to address the difficulty issues in the game, hoping to improve the overall gameplay experience. We appreciate your support and feedback, and we hope you enjoy playing the game.

New Stuff

  • Introducing a new junior creature - the Jellyfish Baby
  • Added three new monster-hunting commissions to the third adventure
  • Added a crew member and a weapon before embarking on an adventure
  • Added sonar usage instructions
  • Added item usage effects description

Changes

  • Optimized overall adventure difficulty
  • Adjusted submarine durability values and upgrade curve
  • Expanded submarine capacity and made equipped weapons and equipment not consume any capacity
  • Adjusted loan interest rates
  • Adjusted daily sailing time