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VR Fest Update!

What's new?

Rendering

  • Switched to Deferred Rendering. New features including:
  • Screen Space Reflections
  • Screen Space Global Illumination
  • Lumen Reflections
  • Lumen Global Illumination
  • Contact Shadows
  • Distance Field Shadows. Increased shadow coverage at distance.
  • Hardware Raytracing
  • Path Tracing (works on desktop version, VR keeps invalidating the scene because of headset movement)
  • Parallax Occlusion Mapping

Gameplay

  • Real time 24 hour Day and night cycle
  • Better destructible physics

VR

  • Frame rate independent smooth turn. It used to slow down when performance fluctuates. You can turn at the same speed independent of your FPS now
  • (Fix)Grabbed objects and weapons could be attached to the player character outside of allowed holsters. Should be fixed now.

UI

  • New and improved menu

Optimization

  • Smaller game size. Switched to different compression method. Loading speed should be the same or a bit slower.
  • Reduced flower variation for better instancing with minimal visual impact.
  • Shader and material tweaks.
  • More optimization work. Performance should be even better now.

Worldspace

  • Enabled World Partition to handle open world loading/unloading. Now I can start expanding the map without worrying too much.

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 12861133 · public branch

    Steam updated · First observed