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Developer's Note #49: Applications for the Closed Battle Beta Test Are Now Open

Hello, this is the 213℉ development team.

Thank you for waiting!

The Closed Battle Beta Test is finally open for applications! Details are available on the official TSURUGIHIME Discord server, so please check here for more information!
https://discord.com/invite/hSC8dgfkaz

Watch on YouTube

We are also reposting the developer preview video of the Closed Battle Beta Test build that we streamed on YouTube recently. If you haven't watched it yet, please be sure to check it out!

From here, we'd like to introduce the player actions and gameplay tips available during the Closed Battle Beta Test. This section is primarily intended for those participating in the test, so we'll be going into quite a bit of detail. It should also give you a good idea of what the battles are like, so we hope you'll find it useful!

Please note that the buttons used will vary depending on your gamepad and key configuration, so here we will focus on the actions themselves rather than the specific buttons used to perform them.
Also, the information below is based on the build at the start of the test. Please be aware that adjustments may be made during the test period, which could change how some actions behave.

Let's start with the player actions!

The basic actions are:
・Walk
・Run
・Jump
・Air Jump
・Glide

By consuming the ST Gauge, you can perform a Dash. While Dashing, the player becomes invincible and the game enters slow motion.

Dash can be combined with directional input, allowing you to Dash in any direction.

By consuming the Block Gauge, you can perform a Block. The TSURUGI circles around the player, protecting you from enemy attacks in all directions.

The Block Gauge can be used while performing other actions as well.

Next, let's look at attacks. Repeatedly pressing the attack button performs a Combo Attack. It consists of four hits.

Repeatedly pressing the attack button while holding Up performs an attack at the end of the combo that launches both the player and the enemy into the air. You can follow up with an Air Attack.

Repeatedly pressing the attack button while holding Down performs an attack at the end of the combo that launches only the enemy into the air. Among the Combo Attacks, this one has the fastest attack speed.

Repeatedly pressing the attack button in midair performs an Air Combo Attack. Like ground attacks, it consists of four hits. You can perform it repeatedly while airborne until you land.

Pressing the attack button once while holding Up in midair performs an attack that repeatedly slashes the enemy while airborne. You can perform it repeatedly while airborne until you land.

Pressing the attack button once while holding Down in midair performs an attack that sends the player rapidly downward from the air to slash the enemy. It can be used to knock airborne enemies down to the ground, as well as to attack enemies on the ground from above.

Pressing the TSURUGI Attack button once launches the TSURUGI forward in the direction the player is facing as a ranged attack. The TSURUGI Attack is independent of the player's actions—the player does not perform an animation—and only the ranged attack is fired when the button is pressed. By performing it while holding the direction opposite to where the player is facing, you can also create combinations such as performing a Combo Attack forward while firing the TSURUGI Attack backward.

Performing the TSURUGI Attack while holding Up launches the TSURUGI upward from below as a ranged attack. After the attack, the TSURUGI remains in place for a certain amount of time and continuously damages enemies. It is useful when you want to keep an enemy in place.

Performing the TSURUGI Attack while holding Down launches the TSURUGI rapidly downward from above as a ranged attack. It can knock airborne enemies all the way down to the ground.

When an enemy's HP falls below a certain amount, you can perform a Finisher against that enemy. An icon will appear above the target's head, and you can perform the attack by approaching within a certain distance while the icon is displayed. As its name suggests, the Finisher is a powerful area attack that delivers the final blow.

The Finisher can also be performed in midair. Different attacks are performed on the ground and in midair. Both are equally powerful, so choose between them based on your position and the position of your enemies.

Finally, one last thing about player actions. We've introduced each action individually so far, but combinations are important in the battle system of TSURUGIHIME. This is just one example, but try connecting multiple actions together like this and “craft” your own way of fighting!

That's it for our introduction to the player actions!
But there's still more to come!

Next, we'll introduce some gameplay TIPS. If you're having trouble with the game or want to improve your play, please use these as a reference!

Offense

Use TSURUGI Attacks

  • Mastering TSURUGI Attacks will give you a major advantage in battle, so be sure to use them actively.
  • They are useful in a wide variety of situations, including initiating attacks, follow-ups, finishing off enemies, and defense.
  • They can be performed independently of the protagonist's actions, so try to find ways to make the most of them. (For example, you can still perform TSURUGI Attacks while the protagonist is being knocked back after taking damage, even when player control is temporarily restricted.)
  • They consume TP, so try to hit as many enemies as possible with each attack.

Use Finishers

  • Finishers allow you to perform powerful special attacks without consuming resources.
  • Try to position yourself so that you can hit as many enemies as possible with a single attack.
  • For a more technical approach, you can deliberately avoid finishing enemies with Combo Attacks or TSURUGI Attacks and instead control their remaining HP, allowing you to finish them off with a Finisher at a more advantageous moment.

Defense

Use Dash

  • You become invincible while Dashing, so if you see an enemy attack or its warning sign, you can avoid taking damage simply by Dashing.
  • During a Dash, everything except the player moves in slow motion. This makes it easier to observe enemy actions, and you can use the opportunity to move into a favorable position. Dash is therefore useful not only for defense, but also for setting up your next attack.
  • Dashing can cancel almost any action partway through. You can use it to eliminate openings after attacks, so try to find different ways to make use of it.
  • However, Dashing consumes the ST Gauge, so use it wisely.

Use Block

  • While active, Block deflects attacks from all directions.
  • The response time from pressing the button to activation is slightly faster than Dash.
  • Unlike Dash, Block can be performed even while player control is restricted, such as when the protagonist is being knocked back after taking damage. This makes it useful for preventing follow-up attacks.
  • Blocking a direct enemy attack can stagger the enemy and create an opening.

Other

Don't Let the Enemies Spread Out

  • It is advantageous for the player if enemies remain grouped together as much as possible.
  • Conversely, being surrounded by enemies on both sides or having enemies outside the screen puts you at a significant disadvantage.
  • Attacking the enemy directly in front of you is important, but it is equally important to constantly check the overall situation and maintain a position that does not put you at a disadvantage, both offensively and defensively.

Manage Your TP

  • TP recovers when you hit enemies with Combo Attacks, but it does not recover from TSURUGI Attacks or Finishers.
  • If you rely too heavily on “TSURUGI Attack → Finisher,” your TP will run out very quickly.
  • It is also important to make sure you land Combo Attacks whenever you have the opportunity.

Go for a High Score

  • This build uses a special game rule in which you have five minutes per play session and must defeat as many enemies as possible. (This is a special specification that will not be included in the actual release version.)
  • At the end of your play session, the number of enemies you defeated will be displayed.
  • By making use of the TIPS introduced above, you can improve your score, so give it a try.

That's it for the gameplay TIPS!

Finally, we'd like to introduce the enemies you'll encounter and some key points for dealing with them!

Hollow

  • The most basic type of common enemy.
  • It attacks with direct attacks.
  • It is not particularly threatening on its own, but many can appear at the same time, so be careful not to miss its attack warning while it is mixed in with other enemies.

Aegis

  • This type of enemy guards its front with a shield.
  • It can perform both direct and ranged attacks.
  • If you attack it from the front with Combo Attacks, you will be knocked back.
  • The effective way to deal with it is to move around behind it and attack.
  • TSURUGI Attacks from above or below are also effective.
  • When its stance is broken by taking damage, its shield is also removed and its Guard is temporarily disabled.
  • The key to defeating it is to keep attacking and finish it off while it is vulnerable after breaking its stance.

Wing

  • A flying type of enemy.
  • It attacks with ranged projectiles.
  • You can fight it with Air Attacks, but you can also knock it down to the ground with an Air Low Attack or Low TSURUGI Attack. This is often easier because you can hit it together with other enemies on the ground.
  • Its projectiles can be shot down with the player's TSURUGI Attacks or Finishers.
  • Projectiles can also fly in from off-screen. If you think you won't have enough time to dodge, Guard is the easiest defensive option.

That was quite a lot, but that's everything!

Thank you very much for reading all the way to the end.

We hope you'll apply for the Closed Battle Beta Test!

And don't forget to add TSURUGIHIME to your Wishlist!

https://store.steampowered.com/app/2220860/

Official TSURUGIHIME Discord Server
https://discord.com/invite/hSC8dgfkaz

213℉ Steam Creator Page
https://store.steampowered.com/developer/fahrenheit213

Official 213℉ X (formerly Twitter)
https://x.com/Fahrenheit_213

Official 213℉ YouTube Channel
https://www.youtube.com/channel/UChwxafZKDH798SJ5RhaxV6A

Official 213℉ Facebook
https://www.facebook.com/Fahrenheit213/

Official 213℉ bilibili
https://space.bilibili.com/3546583687760217

Official 213℉ Weibo
https://weibo.com/u/9159442036