Hi everybody, Conor here from the Regolith dev team!
Last week we officially returned to the job for 2023, we're well-rested and excited to get back to working on Project Regolith after a comfy holidays with our friends and families!
In today's update, I'll be quickly outlining our plans through to the end of February for Alpha. From here on out, you guys can expect to get these updates publicly every fortnight on Discord and Steam! Now without further ado, let's get into the update:
Alpha Development
The past few months leading up to PAX Australia and throughout our initial run on Kickstarter had been deemed "Pre-Alpha" by the team and is also reflected in the title screen of the Demo. Our next major Milestone is a full Alpha of the game, which will involve a few main things:
- All main puzzles of the game have had their first pass completed. Meaning each section will be playable within a vacuum - Albeit with potential bugs and QoL changes pending.
- Main OST tracks completed and pending in-engine implementation using FMOD.
- Outlining for Audio Logs completed and pending any final rewrites before beginning voice casting. Two preview Audio Logs (voiced by some of us on the dev team) were hidden in the Demo, did you find them both?
Our current timeline lands the end of Alpha at the end of February, although if there are any significant changes in the development timeline, we'll be sure to keep you all updated.
In the meantime, make sure to follow us on our Socials, and join our growing community on Discord!
Discord
Twitter
Instagram
TikTok
YouTube
LinkedIn
That's all from me for now! Join us again in two weeks for the next devlog where I'll be introducing the team properly, and you'll all get to know them a little better!
Until next time,
- Conor
