Project Regolith

Regolith Interactive

Released
Oct 31, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    DEVLOG #23 - Project Regolith's Postmortem, What Comes Next?

    Hey there everyone, we're back from our short rest this week, and I wanted to start the week with a pretty important update. Today I'm gonna be going over some of our key talking points following a post-mortem discussion the team had before we took our break this past week, and t

  2. Developer post

    24th of November, 2023 - Patch 1.04

    Hi again everyone, apologies for the slight delay in this week's patch for Project Regolith. After this patch we're taking a short break to rest and recharge our batteries a little bit. Keep an eye out for our upcoming major dev log regarding launch, what's next for the studio, a

  3. Developer post

    16th of November, 2023 - Patch 1.03

    Hi again folks, we're back again with this week's Project Regolith patch. This week we're addressing UI at Ultrawide Aspect Ratios, some SFX issues, collisions, and more... You can read the patch notes below: 16/11/2023 - Patch 1.03 - Swapped an Audio log in HeavyBot's version of

  4. Developer post

    9th of November, 2023 - Patch 1.02

    Hi there everyone, today we're publishing the 2nd patch for Project Regolith, addressing a number of missing colliders, some issues with world-space portals, a missing achievement trigger, and some other things! Check out our full patch notes below: Project Regolith Update, 9th o

  5. Developer post

    Project Regolith - Patch 1.01, 3rd of November, 2023

    Hi there folks, we've pushed Project Regolith's first bug-fix patch, aiming at addressing some of the known issues we've spotted since launch a couple of days ago. 3rd of November, 2023 - Patch 1.01: - Fixed the final puzzle's music cues overlapping the closing music in the game'

  6. Developer post

    Project Regolith Available Now!

    Hi everyone First of all, on behalf of the dev team,I want to thank you all for your patience and understanding regarding our recent delay. But the wait is finally over, Project Regolith is finally here! Until November 8 you can enjoy a 15% discount on the game! Beware of Bugs Fi

  7. Developer post

    An Important Update Regarding Launch

    Hey everyone, we'd like to share an update regarding the planned launch of Project Regolith. These past few weeks we've been promoting that Project Regolith would be launching this Friday, the 27th of October. We've been committed to this date for the past couple of months, but u

  8. Developer post

    Devlog #22 The Final Countdown

    Hi everyone Ryan here with our most exciting and possibly penultimate development update! Project Regolith is all set to launch this week, but first let me apologise for the late update - both Conor and I are pretty exhausted this week after an almost 6 full days at... SXSW Sydne

  9. Developer post

    Devlog #21 Next Fest Wrap and SXSW Sydney!

    Hi everyone, welcome to this developer update! October rolls on for us here at Project Regolith and we want to keep you up to date with all the going ons. STEAM NEXT FEST A big thank you to everyone who played the demo and left feed back during the next fest. We saw a massive inc

  10. Developer post

    Project Regolith Devlog #20 - Post-PAX, Next-Fest, SXSW Sydney

    Hey there folks, apologies for the day-late update - The team was very sliiightly wrecked after an extremely busy (and successful) PAX Australia this past weekend! Here's a bit of a peek at how things were looking throughout the week! The gang after setup on Thursday night (Left-

  11. Developer post

    Devlog #19 - PAX Prep, Glow-ups, We're on TikTok Now (finally)

    Hey everyone, it's time for another devlog. In our last update we went over just how busy October is for us. Between all the events and finalizing things on the game, this post is gonna be a bit brief once again, but we wanted to go over our final prep for PAX Aus, show off the g

  12. Developer post

    Public Devlog #18 - October Events

    Hey there everyone! Welcome back for another devlog! Today we'll be showing off our new Store Page assets, recapping our plans for October, and discussing a very special date after we're done with PAX and SXSW Sydney... And in case you missed out on our last update, where Lead Pr

  13. Developer post

    Public Devlog #17 - The Prestige

    Hi everyone, welcome to this weeks Devlog. This week we'd like to try something a little different, and talk about some of the technical details behind one of our more important non-Euclidean mechanics. To show you how the sausage is made, i'm gonna hand this update over to Regol

  14. Developer post

    Public Devlog #16 - South by Southwest in Sydney

    Hey there friends, welcome back to another project update! There's not a whole lot of exciting news to report this week - Progress on the game has been steady, we've put the finishing touches on the Demo we'll be bringing to PAX and showcasing for the Steam Next-Fest this October

  15. Developer post

    Public Devlog #15 - Updating the Demo, Store Assets, and our New Website

    Hi again everybody, welcome to this week's Devlog! In case you missed our last post , we covered some pretty important stuff - Like how we'll be exhibiting Project Regolith as a part of PAX Rising at PAX Australia later this year, plus how the game will be a part of the Steam Nex

  16. Developer post

    Public Devlog #14: PAX Australia 2023, Steam Next-Fest, NEW TRAILER!

    Hello everyone! Welcome to this exciting devlog, we have alot of very cool things to announce this week so lets not waste any time... Project Regolith at PAX Australia 2023! That's right! Last update we mentioned our ambitions for showcasing at PAX once again, and today I'm happy

  17. Developer post

    Public Devlog #13: Gold Milestone and Launch Window

    Hello once again everyone, and welcome to this very special development update! Last update we outlined how the project had shaped up during Beta. This week we'll be talking about our final Milestone coming up in the next few months, the Gold Milestone. We'd also like to spend a

  18. Developer post

    Public Devlog #12: Beta Wrap Up

    Hello, and welcome to our final steam update for the Beta milestone! In case you missed it, a couple of weeks ago we talked a bit about the sounds behind Outpost Rhea, showed off 'The Hydroponics Lab' track from the game's OST, and teased a new track, '"Routine" Maintenance' to b

  19. Developer post

    Public Devlog #11 - The Sounds of Project Regolith

    Hello, hello! Welcome back to another Project Regolith backer update! Two weeks ago we finally announced our full voice cast for the game - An incredible and multinational cast, with talent from The US, The UK, Australia and even Kenya! The casting process took up a LOT of our ti

  20. Developer post

    Public Devlog #10 - VA Cast Announcement!

    THE DAY IS FINALLY HERE! Hello once again everyone, welcome to this week's very special devlog! As you might've gleaned from our posts over the past two months, Conor and I have been going through the process of categorizing and listening to the auditions of over 300 Voice Actors