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Recent Patches and November Plans

Recent patches have done the following

  • New UI toggle for assembler output
  • More detailed info for how the refinery works
  • Ghost nerfed, less health
  • Slimes nerfed - can only eat one item now
  • Mimics nerfed - can only eat one item now
  • Weapons made cheaper
  • Hydra bullets go less far + are more consistent
  • Island costs reduced
  • Final boss costs reduced
  • Bug reporter moved to the settings menu
  • Bug fixed where options wouldn't save from the main menu
  • All weapons should say "requires mana" instead of "electricity" or "magic"
  • Fixed bridge pickup breaks packs going over multiple islands bug
  • Hydra bullet bug fixed
  • Liquid assembler concentration rounding bug fixed
  • Liquid assembler inconsistency fixed
  • Fixed pierce no damage/rate of fire on tooltip
  • Bug where golems would get stuck on a specific tile behind the middle structure fixed
  • Loading from an old save should be possible on non-english machines that use 1,99 instead of 1.99 for decimal points now
  • Goal not updating bug fixed
  • Bug fixed where items & bullets would go through mana pole

There is still a rare bug lurking around where all islands will sometimes not generate. We're working on this one and should have a patch out soon. We're also working on an icon on assemblers showing where they will output, a manual toggle so you can choose their output direction, improvements to the tutorial, and a new building or two.